From aa24b8047d3ec3d4e5dd67ed7ee83658724476fb Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sat, 25 Apr 2020 20:13:36 -0400 Subject: [PATCH] fixed Brudiclad, Telchor Engineer not granting itself haste if it's a token --- Mage.Sets/src/mage/cards/b/BrudicladTelchorEngineer.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/b/BrudicladTelchorEngineer.java b/Mage.Sets/src/mage/cards/b/BrudicladTelchorEngineer.java index ef8d9f5b94..1a643205f2 100644 --- a/Mage.Sets/src/mage/cards/b/BrudicladTelchorEngineer.java +++ b/Mage.Sets/src/mage/cards/b/BrudicladTelchorEngineer.java @@ -43,7 +43,7 @@ public final class BrudicladTelchorEngineer extends CardImpl { this.toughness = new MageInt(4); // Creature tokens you control have haste. - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, true))); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter, false))); // At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. this.addAbility(new BeginningOfCombatTriggeredAbility(new BrudicladTelchorEngineerEffect(), TargetController.YOU, false));