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* Meld - Fixed a bug that produced an exception if while the meld ability was on the stack, one of the permanents to meld left the battlefield meanwhile.
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2 changed files with 63 additions and 16 deletions
Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords
Mage/src/main/java/mage/abilities/effects/common
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@ -163,4 +163,47 @@ public class MeldTest extends CardTestPlayerBase {
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assertHandCount(playerB, 0);
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}
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/**
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* With Hanweir Garrison and Hanweir Battlements in your control put Hanweir
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* Battlements' ability in the stack to transform(i.e. meld). In answer to
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* that, return to hand Hanweir Garrison. Resolve Hanweir Battlements
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* ability.
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*
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* Expected result: The ability fizzles.
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*
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* Actual results: A NPE error is lauched.
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*/
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@Test
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public void testReturnToHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
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// <i>(Melds with Hanweir Battlements.)</i>
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addCard(Zone.BATTLEFIELD, playerA, "Hanweir Garrison"); // Creature 2/3 {2}{R}
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// {T}: Add {C} to your mana pool.
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// {R},{T}: Target creature gains haste until end of turn.
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// {3}{R}{R},{T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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addCard(Zone.BATTLEFIELD, playerA, "Hanweir Battlements"); // Land
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// Brisela, Voice of Nightmares 9/10
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// Flying, First strike, Vigilance, Lifelink
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// Your opponents can't cast spells with converted mana cost 3 or less.
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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// Return target creature to its owner's hand.
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addCard(Zone.HAND, playerB, "Unsummon", 1); // Instant {U}
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{R}{R}");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon", "Hanweir Garrison", "{3}{R}{R}");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Unsummon", 1);
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assertPermanentCount(playerA, "Hanweir Battlements", 1);
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assertHandCount(playerA, "Hanweir Garrison", 1);
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}
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}
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@ -79,32 +79,36 @@ public class MeldEffect extends OneShotEffect {
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filter.add(new NamePredicate(meldWithName));
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TargetPermanent target = new TargetControlledCreaturePermanent(filter);
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Set<UUID> meldWithList = target.possibleTargets(sourceId, source.getControllerId(), game);
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if (meldWithList.isEmpty()) {
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return false; // possible permanent has left the battlefield meanwhile
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}
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UUID meldWithId;
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if (meldWithList.size() == 1) {
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meldWithId = meldWithList.iterator().next();
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}
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else {
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} else {
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controller.choose(Outcome.BoostCreature, target, sourceId, game);
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meldWithId = target.getFirstTarget();
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}
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// Exile the two permanents to meld.
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Permanent sourcePermanent = game.getPermanent(sourceId);
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Permanent meldWithPermanent = game.getPermanent(meldWithId);
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sourcePermanent.moveToExile(null, "", sourceId, game);
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meldWithPermanent.moveToExile(null, "", sourceId, game);
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// Create the meld card and move it to the battlefield.
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Card sourceCard = game.getExile().getCard(sourceId, game);
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Card meldWithCard = game.getExile().getCard(meldWithId, game);
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if (!sourceCard.isCopy() && !meldWithCard.isCopy()) {
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meldCard.setOwnerId(controller.getId());
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meldCard.setTopHalfCard(meldWithCard, game);
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meldCard.setbottomHalfCard(sourceCard, game);
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meldCard.setMelded(true);
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game.addMeldCard(meldCard.getId(), meldCard);
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game.getState().addCard(meldCard);
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meldCard.moveToZone(Zone.BATTLEFIELD, sourceId, game, false);
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if (sourcePermanent != null && meldWithPermanent != null) {
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sourcePermanent.moveToExile(null, "", sourceId, game);
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meldWithPermanent.moveToExile(null, "", sourceId, game);
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// Create the meld card and move it to the battlefield.
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Card sourceCard = game.getExile().getCard(sourceId, game);
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Card meldWithCard = game.getExile().getCard(meldWithId, game);
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if (!sourceCard.isCopy() && !meldWithCard.isCopy()) {
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meldCard.setOwnerId(controller.getId());
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meldCard.setTopHalfCard(meldWithCard, game);
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meldCard.setbottomHalfCard(sourceCard, game);
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meldCard.setMelded(true);
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game.addMeldCard(meldCard.getId(), meldCard);
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game.getState().addCard(meldCard);
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meldCard.moveToZone(Zone.BATTLEFIELD, sourceId, game, false);
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}
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return true;
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}
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return true;
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}
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return false;
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}
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