[SWS] Force Adept - Fixed missing targets.

This commit is contained in:
LevelX2 2016-10-19 23:51:18 +02:00
parent 5882b50898
commit aa5ab9ea18

View file

@ -63,7 +63,7 @@ public class ForceAdept extends CardImpl {
} }
public ForceAdept(UUID ownerId, CardSetInfo setInfo) { public ForceAdept(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{G}{U}{W}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}{U}{W}");
this.subtype.add("Mirialan"); this.subtype.add("Mirialan");
this.subtype.add("Jedi"); this.subtype.add("Jedi");
this.power = new MageInt(2); this.power = new MageInt(2);
@ -74,8 +74,8 @@ public class ForceAdept extends CardImpl {
// When Force Adept enters the battlefield, return another target creature you control and target creature you don't control to their owner's hands. // When Force Adept enters the battlefield, return another target creature you control and target creature you don't control to their owner's hands.
Ability ability = new EntersBattlefieldTriggeredAbility(new ForceAdeptEffect()); Ability ability = new EntersBattlefieldTriggeredAbility(new ForceAdeptEffect());
this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent(filter1)); ability.addTarget(new TargetControlledCreaturePermanent(filter1));
this.getSpellAbility().addTarget(new TargetCreaturePermanent(filter2)); ability.addTarget(new TargetCreaturePermanent(filter2));
this.addAbility(ability); this.addAbility(ability);
} }