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* Archive Trap - fixed that it doesn't apply alternative cost after searched library (#7274);
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2 changed files with 52 additions and 2 deletions
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package org.mage.test.cards.single.zen;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class ArchiveTrapTest extends CardTestPlayerBase {
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@Test
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public void test_CostReductionOnLibrarySearched() {
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removeAllCardsFromLibrary(playerA);
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skipInitShuffling();
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addCard(Zone.LIBRARY, playerA, "Grizzly Bears", 13);
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addCard(Zone.LIBRARY, playerA, "Swamp", 1);
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addCard(Zone.LIBRARY, playerA, "Mountain", 1);
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// If an opponent searched their library this turn, you may pay {0} rather than pay this spell’s mana cost.
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// Target opponent mills thirteen cards.
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addCard(Zone.HAND, playerB, "Archive Trap"); // {3}{U}{U}
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//
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// Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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addCard(Zone.HAND, playerA, "Beneath the Sands"); // {2}{G}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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// search for land
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checkPlayableAbility("can't cast before", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cast Archive Trap", false);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Beneath the Sands");
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addTarget(playerA, "Swamp");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkPermanentCount("after search", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swamp", 1);
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// must able to cast trap for {0}
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checkPlayableAbility("must able to cast", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Cast Archive Trap", true);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Archive Trap");
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setChoice(playerB, "Yes"); // use alternative cost
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addTarget(playerB, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLibraryCount(playerA, 15 - 1 - 13); // -1 by search, -13 by trap's mill
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}
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}
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@ -2668,8 +2668,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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LibrarySearchedEvent searchedEvent = new LibrarySearchedEvent(targetPlayer.getId(), source, searchingPlayer.getId(), target);
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if (game.replaceEvent(searchedEvent)) {
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return false;
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if (!game.replaceEvent(searchedEvent)) {
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game.fireEvent(searchedEvent);
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}
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break;
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} while (true);
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