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[BRO] Implement Coastal Bulwark
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Mage.Sets/src/mage/cards/c/CoastalBulwark.java
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66
Mage.Sets/src/mage/cards/c/CoastalBulwark.java
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package mage.cards.c;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.effects.keyword.SurveilEffect;
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import mage.abilities.hint.ConditionHint;
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import mage.abilities.hint.Hint;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CoastalBulwark extends CardImpl {
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private static final Condition condition
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= new PermanentsOnTheBattlefieldCondition(new FilterControlledPermanent(SubType.ISLAND));
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private static final Hint hint
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= new ConditionHint(condition, "You control and Island");
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public CoastalBulwark(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{2}");
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this.subtype.add(SubType.WALL);
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this.power = new MageInt(1);
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this.toughness = new MageInt(3);
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// Coastal Bulwark gets +2/+0 as long as you control an Island.
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this.addAbility(new SimpleStaticAbility(new ConditionalContinuousEffect(
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new BoostSourceEffect(2, 0, Duration.WhileOnBattlefield),
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condition, "{this} gets +2/+0 as long as you control an Island"
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)).addHint(hint));
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// {2}, {T}: Surveil 1.
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Ability ability = new SimpleActivatedAbility(new SurveilEffect(1), new GenericManaCost(2));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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private CoastalBulwark(final CoastalBulwark card) {
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super(card);
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}
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@Override
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public CoastalBulwark copy() {
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return new CoastalBulwark(this);
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}
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}
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@ -68,6 +68,7 @@ public final class TheBrothersWar extends ExpansionSet {
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cards.add(new SetCardInfo("Citanul Stalwart", 175, Rarity.COMMON, mage.cards.c.CitanulStalwart.class));
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cards.add(new SetCardInfo("Clay Champion", 230, Rarity.MYTHIC, mage.cards.c.ClayChampion.class));
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cards.add(new SetCardInfo("Clay Revenant", 118, Rarity.COMMON, mage.cards.c.ClayRevenant.class));
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cards.add(new SetCardInfo("Coastal Bulwark", 76, Rarity.COMMON, mage.cards.c.CoastalBulwark.class));
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cards.add(new SetCardInfo("Combat Courier", 77, Rarity.COMMON, mage.cards.c.CombatCourier.class));
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cards.add(new SetCardInfo("Combat Thresher", 35, Rarity.UNCOMMON, mage.cards.c.CombatThresher.class));
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cards.add(new SetCardInfo("Conscripted Infantry", 129, Rarity.COMMON, mage.cards.c.ConscriptedInfantry.class));
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