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Fix Warp World not putting anything onto the Battlefield.
Warp World was falsely claiming that the revealed cards were in a Player's Hand. The zones code that checks correctness determined this was a lie.
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1 changed files with 2 additions and 2 deletions
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@ -152,7 +152,7 @@ class WarpWorldEffect extends OneShotEffect {
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if (card != null && (card.getCardType().contains(CardType.ARTIFACT)
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if (card != null && (card.getCardType().contains(CardType.ARTIFACT)
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|| card.getCardType().contains(CardType.CREATURE)
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|| card.getCardType().contains(CardType.CREATURE)
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|| card.getCardType().contains(CardType.LAND))) {
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|| card.getCardType().contains(CardType.LAND))) {
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card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId());
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card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId());
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cards.remove(card);
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cards.remove(card);
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}
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}
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}
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}
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@ -166,7 +166,7 @@ class WarpWorldEffect extends OneShotEffect {
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CardsImpl cards = cardsRevealed.get(player.getId());
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CardsImpl cards = cardsRevealed.get(player.getId());
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for (Card card : cards.getCards(game)) {
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for (Card card : cards.getCards(game)) {
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if (card != null && card.getCardType().contains(CardType.ENCHANTMENT)) {
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if (card != null && card.getCardType().contains(CardType.ENCHANTMENT)) {
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card.putOntoBattlefield(game, Zone.HAND, source.getSourceId(), player.getId());
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card.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), player.getId());
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cards.remove(card);
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cards.remove(card);
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}
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}
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}
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}
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