Additional Odyssey cards

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Cowboy 2014-01-02 16:20:35 -05:00
parent 208f5af231
commit aadfc073d7

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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author cbt33, jeffwadsworth (Archmage Ascension)
*/
public class ObstinateFamiliar extends CardImpl<ObstinateFamiliar> {
public ObstinateFamiliar(UUID ownerId) {
super(ownerId, 210, "Obstinate Familiar", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{R}");
this.expansionSetCode = "ODY";
this.subtype.add("Lizard");
this.color.setRed(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// If you would draw a card, you may skip that draw instead.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ObstinateFamiliarReplacementEffect()));
}
public ObstinateFamiliar(final ObstinateFamiliar card) {
super(card);
}
@Override
public ObstinateFamiliar copy() {
return new ObstinateFamiliar(this);
}
}
class ObstinateFamiliarReplacementEffect extends ReplacementEffectImpl<ObstinateFamiliarReplacementEffect> {
public ObstinateFamiliarReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If you would draw a card, you may skip that draw instead.";
}
public ObstinateFamiliarReplacementEffect(final ObstinateFamiliarReplacementEffect effect) {
super(effect);
}
@Override
public ObstinateFamiliarReplacementEffect copy() {
return new ObstinateFamiliarReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent archmage = game.getPermanent(source.getSourceId());
Player you = game.getPlayer(source.getControllerId());
if (event.getType() == GameEvent.EventType.DRAW_CARD
&& event.getPlayerId().equals(source.getControllerId())
&& archmage != null
&& you != null
&& you.chooseUse(Outcome.Benefit, "Would you like to skip drawing a card?", game)) {
return true;
}
return false;
}
}