Fixed Standardize, was implemented as target creature instead of each creature

This commit is contained in:
Cameron Miller 2015-07-07 18:21:30 +01:00
parent bebe5631e7
commit aaf800d9b9
2 changed files with 178 additions and 3 deletions

View file

@ -27,13 +27,26 @@
*/ */
package mage.sets.onslaught; package mage.sets.onslaught;
import java.util.Set;
import java.util.UUID; import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesChosenNonWallCreatureTypeTargetEffect; import mage.abilities.effects.common.continuous.BecomesChosenNonWallCreatureTypeTargetEffect;
import mage.abilities.effects.common.continuous.BecomesSubtypeAllEffect;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.repository.CardRepository;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity; import mage.constants.Rarity;
import mage.target.common.TargetCreaturePermanent; import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/** /**
* *
@ -46,7 +59,7 @@ public class Standardize extends CardImpl {
this.expansionSetCode = "ONS"; this.expansionSetCode = "ONS";
// Choose a creature type other than Wall. Each creature becomes that type until end of turn. // Choose a creature type other than Wall. Each creature becomes that type until end of turn.
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new BecomesChosenNonWallCreatureTypeTargetEffect()); this.getSpellAbility().addEffect(new BecomesChosenNonWallCreatureTypeTargetEffect());
} }
@ -59,3 +72,53 @@ public class Standardize extends CardImpl {
return new Standardize(this); return new Standardize(this);
} }
} }
class StandardizeEffect extends OneShotEffect {
public StandardizeEffect() {
super(Outcome.BoostCreature);
staticText = "choose a creature type other than wall, each creature's type becomes that type until end of turn";
}
public StandardizeEffect(final StandardizeEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
String chosenType = "";
if (player != null && permanent != null) {
Choice typeChoice = new ChoiceImpl(true);
typeChoice.setMessage("Choose creature type other than Wall");
Set<String> types = CardRepository.instance.getCreatureTypes();
types.remove("Wall");
typeChoice.setChoices(types);
while (!player.choose(Outcome.BoostCreature, typeChoice, game)) {
if (!player.isInGame()) {
return false;
}
}
game.informPlayers(permanent.getName() + ": " + player.getLogName() + " has chosen " + typeChoice.getChoice());
chosenType = typeChoice.getChoice();
if (chosenType != null && !chosenType.isEmpty()) {
// ADD TYPE TO TARGET
ContinuousEffect effect = new BecomesSubtypeAllEffect(Duration.EndOfTurn, chosenType);
game.addEffect(effect, source);
return true;
}
}
return false;
}
@Override
public Effect copy() {
return new StandardizeEffect(this);
}
}

View file

@ -0,0 +1,112 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class BecomesSubtypeAllEffect extends ContinuousEffectImpl {
protected ArrayList<String> subtypes = new ArrayList();
protected boolean loseOther; // loses other subtypes
public BecomesSubtypeAllEffect(Duration duration, String subtype) {
this(duration, createArrayList(subtype));
}
public BecomesSubtypeAllEffect(Duration duration, ArrayList<String> subtypes) {
this(duration, subtypes, true);
}
public BecomesSubtypeAllEffect(Duration duration,
ArrayList<String> subtypes, boolean loseOther) {
super(duration, Outcome.Detriment);
this.subtypes = subtypes;
this.staticText = setText();
this.loseOther = loseOther;
}
private static ArrayList<String> createArrayList(String subtype) {
ArrayList<String> subtypes = new ArrayList<>();
subtypes.add(subtype);
return subtypes;
}
public BecomesSubtypeAllEffect(final BecomesSubtypeAllEffect effect) {
super(effect);
this.subtypes.addAll(effect.subtypes);
this.loseOther = effect.loseOther;
this.loseOther = effect.loseOther;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public BecomesSubtypeAllEffect copy() {
return new BecomesSubtypeAllEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source,
Game game) {
for (Permanent permanent : game.getBattlefield()
.getAllActivePermanents(new FilterCreaturePermanent(), game)) {
if (permanent != null) {
switch (layer) {
case TypeChangingEffects_4:
if (loseOther) {
permanent.getSubtype().clear();
permanent.getSubtype().addAll(subtypes);
} else {
for (String subtype : subtypes) {
if (!permanent.getSubtype().contains(subtype)) {
permanent.getSubtype().add(subtype);
}
}
}
break;
}
} else {
if (duration.equals(Duration.Custom)) {
discard();
}
}
}
return true;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.TypeChangingEffects_4;
}
private String setText() {
StringBuilder sb = new StringBuilder();
sb.append("Target creature becomes that type");
if (!duration.toString().isEmpty()
&& !duration.equals(Duration.EndOfGame)) {
sb.append(" ").append(duration.toString());
}
return sb.toString();
}
}