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[VOW] updated spoiler
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2 changed files with 14 additions and 10 deletions
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@ -84,7 +84,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Fearsome Werewolf", 157, Rarity.COMMON, mage.cards.f.FearsomeWerewolf.class));
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cards.add(new SetCardInfo("Fearsome Werewolf", 157, Rarity.COMMON, mage.cards.f.FearsomeWerewolf.class));
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cards.add(new SetCardInfo("Fell Stinger", 112, Rarity.UNCOMMON, mage.cards.f.FellStinger.class));
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cards.add(new SetCardInfo("Fell Stinger", 112, Rarity.UNCOMMON, mage.cards.f.FellStinger.class));
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cards.add(new SetCardInfo("Flourishing Hunter", 199, Rarity.COMMON, mage.cards.f.FlourishingHunter.class));
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cards.add(new SetCardInfo("Flourishing Hunter", 199, Rarity.COMMON, mage.cards.f.FlourishingHunter.class));
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cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Forest", 402, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Frenzied Devils", 159, Rarity.UNCOMMON, mage.cards.f.FrenziedDevils.class));
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cards.add(new SetCardInfo("Frenzied Devils", 159, Rarity.UNCOMMON, mage.cards.f.FrenziedDevils.class));
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cards.add(new SetCardInfo("Geistlight Snare", 60, Rarity.UNCOMMON, mage.cards.g.GeistlightSnare.class));
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cards.add(new SetCardInfo("Geistlight Snare", 60, Rarity.UNCOMMON, mage.cards.g.GeistlightSnare.class));
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cards.add(new SetCardInfo("Geralf, Visionary Stitcher", 61, Rarity.RARE, mage.cards.g.GeralfVisionaryStitcher.class));
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cards.add(new SetCardInfo("Geralf, Visionary Stitcher", 61, Rarity.RARE, mage.cards.g.GeralfVisionaryStitcher.class));
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@ -109,7 +109,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Infested Werewolf", 206, Rarity.UNCOMMON, mage.cards.i.InfestedWerewolf.class));
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cards.add(new SetCardInfo("Infested Werewolf", 206, Rarity.UNCOMMON, mage.cards.i.InfestedWerewolf.class));
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cards.add(new SetCardInfo("Inspired Idea", 64, Rarity.RARE, mage.cards.i.InspiredIdea.class));
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cards.add(new SetCardInfo("Inspired Idea", 64, Rarity.RARE, mage.cards.i.InspiredIdea.class));
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cards.add(new SetCardInfo("Investigator's Journal", 258, Rarity.RARE, mage.cards.i.InvestigatorsJournal.class));
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cards.add(new SetCardInfo("Investigator's Journal", 258, Rarity.RARE, mage.cards.i.InvestigatorsJournal.class));
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cards.add(new SetCardInfo("Island", 270, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Island", 399, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Kessig Flamebreather", 164, Rarity.COMMON, mage.cards.k.KessigFlamebreather.class));
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cards.add(new SetCardInfo("Kessig Flamebreather", 164, Rarity.COMMON, mage.cards.k.KessigFlamebreather.class));
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cards.add(new SetCardInfo("Kessig Wolfrider", 165, Rarity.RARE, mage.cards.k.KessigWolfrider.class));
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cards.add(new SetCardInfo("Kessig Wolfrider", 165, Rarity.RARE, mage.cards.k.KessigWolfrider.class));
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cards.add(new SetCardInfo("Kindly Ancestor", 22, Rarity.COMMON, mage.cards.k.KindlyAncestor.class));
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cards.add(new SetCardInfo("Kindly Ancestor", 22, Rarity.COMMON, mage.cards.k.KindlyAncestor.class));
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@ -125,8 +125,8 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Massive Might", 208, Rarity.COMMON, mage.cards.m.MassiveMight.class));
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cards.add(new SetCardInfo("Massive Might", 208, Rarity.COMMON, mage.cards.m.MassiveMight.class));
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cards.add(new SetCardInfo("Militia Rallier", 24, Rarity.COMMON, mage.cards.m.MilitiaRallier.class));
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cards.add(new SetCardInfo("Militia Rallier", 24, Rarity.COMMON, mage.cards.m.MilitiaRallier.class));
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cards.add(new SetCardInfo("Mindleech Ghoul", 122, Rarity.COMMON, mage.cards.m.MindleechGhoul.class));
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cards.add(new SetCardInfo("Mindleech Ghoul", 122, Rarity.COMMON, mage.cards.m.MindleechGhoul.class));
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cards.add(new SetCardInfo("Mountain", 274, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Moonlit Ambusher", 212, Rarity.UNCOMMON, mage.cards.m.MoonlitAmbusher.class));
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cards.add(new SetCardInfo("Moonlit Ambusher", 212, Rarity.UNCOMMON, mage.cards.m.MoonlitAmbusher.class));
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cards.add(new SetCardInfo("Mountain", 401, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Mulch", 210, Rarity.COMMON, mage.cards.m.Mulch.class));
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cards.add(new SetCardInfo("Mulch", 210, Rarity.COMMON, mage.cards.m.Mulch.class));
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cards.add(new SetCardInfo("Oakshade Stalker", 212, Rarity.UNCOMMON, mage.cards.o.OakshadeStalker.class));
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cards.add(new SetCardInfo("Oakshade Stalker", 212, Rarity.UNCOMMON, mage.cards.o.OakshadeStalker.class));
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cards.add(new SetCardInfo("Old Rutstein", 244, Rarity.RARE, mage.cards.o.OldRutstein.class));
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cards.add(new SetCardInfo("Old Rutstein", 244, Rarity.RARE, mage.cards.o.OldRutstein.class));
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@ -136,7 +136,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Packsong Pup", 213, Rarity.UNCOMMON, mage.cards.p.PacksongPup.class));
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cards.add(new SetCardInfo("Packsong Pup", 213, Rarity.UNCOMMON, mage.cards.p.PacksongPup.class));
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cards.add(new SetCardInfo("Parasitic Grasp", 123, Rarity.UNCOMMON, mage.cards.p.ParasiticGrasp.class));
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cards.add(new SetCardInfo("Parasitic Grasp", 123, Rarity.UNCOMMON, mage.cards.p.ParasiticGrasp.class));
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cards.add(new SetCardInfo("Path of Peril", 124, Rarity.RARE, mage.cards.p.PathOfPeril.class));
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cards.add(new SetCardInfo("Path of Peril", 124, Rarity.RARE, mage.cards.p.PathOfPeril.class));
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cards.add(new SetCardInfo("Plains", 268, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Plains", 398, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Reckless Impulse", 174, Rarity.COMMON, mage.cards.r.RecklessImpulse.class));
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cards.add(new SetCardInfo("Reckless Impulse", 174, Rarity.COMMON, mage.cards.r.RecklessImpulse.class));
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cards.add(new SetCardInfo("Reclusive Taxidermist", 214, Rarity.UNCOMMON, mage.cards.r.ReclusiveTaxidermist.class));
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cards.add(new SetCardInfo("Reclusive Taxidermist", 214, Rarity.UNCOMMON, mage.cards.r.ReclusiveTaxidermist.class));
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cards.add(new SetCardInfo("Rending Flame", 175, Rarity.UNCOMMON, mage.cards.r.RendingFlame.class));
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cards.add(new SetCardInfo("Rending Flame", 175, Rarity.UNCOMMON, mage.cards.r.RendingFlame.class));
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@ -155,7 +155,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class));
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cards.add(new SetCardInfo("Stensia Uprising", 178, Rarity.RARE, mage.cards.s.StensiaUprising.class));
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cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class));
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cards.add(new SetCardInfo("Stormcarved Coast", 265, Rarity.RARE, mage.cards.s.StormcarvedCoast.class));
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cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class));
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cards.add(new SetCardInfo("Sundown Pass", 266, Rarity.RARE, mage.cards.s.SundownPass.class));
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cards.add(new SetCardInfo("Swamp", 272, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Swamp", 400, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Syncopate", 83, Rarity.COMMON, mage.cards.s.Syncopate.class));
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cards.add(new SetCardInfo("Syncopate", 83, Rarity.COMMON, mage.cards.s.Syncopate.class));
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cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class));
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cards.add(new SetCardInfo("Thalia, Guardian of Thraben", 38, Rarity.RARE, mage.cards.t.ThaliaGuardianOfThraben.class));
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cards.add(new SetCardInfo("Thirst for Discovery", 85, Rarity.UNCOMMON, mage.cards.t.ThirstForDiscovery.class));
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cards.add(new SetCardInfo("Thirst for Discovery", 85, Rarity.UNCOMMON, mage.cards.t.ThirstForDiscovery.class));
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@ -43183,6 +43183,7 @@ Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigil
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Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
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Flourishing Hunter|Innistrad: Crimson Vow|199|C|{4}{G}{G}|Creature - Wolf Spirit|6|6|When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.|
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Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
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Glorious Sunrise|Innistrad: Crimson Vow|200|R|{3}{G}{G}|Enchantment|||At the beginning of combat on your turn, choose one —$• Creatures you control get +1/+1 and gain trample until end of turn.$• Target land gains "{T}: Add {G}{G}{G}" until end of turn.$• Draw a card if you control a creature with power 3 or greater.$• You gain 3 life.|
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Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
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Hamlet Vanguard|Innistrad: Crimson Vow|201|R|{2}{G}|Creature - Human Warrior|1|1|Ward {2}$Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.|
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Hiveheart Shaman|Innistrad: Crimson Vow|202|R|{3}{G}|Creature - Human Shaman|3|5|Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with any land you control, put that card onto the battlefield, then shuffle.${5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.|
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Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
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Howling Moon|Innistrad: Crimson Vow|204|R|{2}{G}|Enchantment|||At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.$Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.|
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Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
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Howlpack Piper|Innistrad: Crimson Vow|205|R|{3}{G}|Creature - Human Werewolf|2|2|This spell can't be countered.${1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.$Daybound|
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Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
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Wildsong Howler|Innistrad: Crimson Vow|205|R||Creature - Werewolf|4|4|Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Nightbound|
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@ -43220,6 +43221,7 @@ Edgar Markov's Coffin|Innistrad: Crimson Vow|236|R||Legendary Artifact|||At the
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Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
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Eruth, Tormented Prophet|Innistrad: Crimson Vow|237|R|{1}{U}{R}|Legendary Creature - Human Wizard|2|4|If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Kaya, Geist Hunter|Innistrad: Crimson Vow|240|M|{1}{W}{B}|Legendary Planeswalker - Kaya|3|+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.$−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.$−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.|
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Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
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Markov Purifier|Innistrad: Crimson Vow|241|U|{1}{W}{B}|Creature - Vampire Cleric|2|3|Lifelink$At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.|
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Markov Waltzer|Innistrad: Crimson Vow|242|U|{2}{R}{W}|Creature - Vampire|1|3|Flying, haste$At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.|
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Markov Waltzer|Innistrad: Crimson Vow|242|U|{2}{R}{W}|Creature - Vampire|1|3|Flying, haste$At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.|
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Odric, Blood-Cursed|Innistrad: Crimson Vow|243|R|{1}{R}{W}|Legendary Creature - Vampire Soldier|3|3|When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.|
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Odric, Blood-Cursed|Innistrad: Crimson Vow|243|R|{1}{R}{W}|Legendary Creature - Vampire Soldier|3|3|When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.|
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@ -43234,6 +43236,8 @@ Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach
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Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Wandering Mind|Innistrad: Crimson Vow|251|U|{1}{U}{R}|Creature - Horror|2|1|Flying$When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.|
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Boarded Window|Innistrad: Crimson Vow|253|U|{3}|Artifact|||Creatures attacking you get -1/-0.$At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.|
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Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.|
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Dollhouse of Horrors|Innistrad: Crimson Vow|255|R|{5}|Artifact|||{1}, {T}: Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." That creature gains haste until end of turn. Activate only as a sorcery.|
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Foreboding Statue|Innistrad: Crimson Vow|256|U|{3}|Artifact Creature - Construct|1|2|{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.$At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, uptap it, then transform it.|
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Foresaken Thresher|Innistrad: Crimson Vow|256|U||Artifact Creature - Construct|5|5|At the beginning of your precombat main phase, add one mana of any color.|
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Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.|
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Honored Heirloom|Innistrad: Crimson Vow|257|C|{3}|Artifact|||{T}: Add one mana of any color.${2}, {T}: Exile target card from a graveyard.|
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Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.|
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Investigator's Journal|Innistrad: Crimson Vow|258|R|{2}|Artifact - Clue|||Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.${2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card.${2}, Sacrifice Investigator's Journal: Draw a card.|
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Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.|
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Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.|
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@ -43243,11 +43247,11 @@ Shattered Sanctum|Innistrad: Crimson Vow|264|R||Land|||Shattered Sanctum enters
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Stormcarved Coast|Innistrad: Crimson Vow|265|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.|
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Stormcarved Coast|Innistrad: Crimson Vow|265|R||Land|||Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {R}.|
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Sundown Pass|Innistrad: Crimson Vow|266|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.|
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Sundown Pass|Innistrad: Crimson Vow|266|R||Land|||Sundown Pass enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {W}.|
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Voldaren Estate|Innistrad: Crimson Vow|267|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.${5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.|
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Voldaren Estate|Innistrad: Crimson Vow|267|R||Land|||{T}: Add {C}.${T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.${5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.|
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Plains|Innistrad: Crimson Vow|268|C||Basic Land - Plains|||({T}: Add {W}.)|
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Plains|Innistrad: Crimson Vow|398|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Innistrad: Crimson Vow|270|C||Basic Land - Island|||({T}: Add {U}.)|
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Island|Innistrad: Crimson Vow|399|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Innistrad: Crimson Vow|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Swamp|Innistrad: Crimson Vow|400|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Innistrad: Crimson Vow|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Mountain|Innistrad: Crimson Vow|401|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Innistrad: Crimson Vow|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Forest|Innistrad: Crimson Vow|402|C||Basic Land - Forest|||({T}: Add {G}.)|
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Millicent, Restless Revenant|Crimson Vow Commander|1|M|{5}{W}{U}|Legendary Creature - Spirit Soldier|4|4|This spell costs {1} less to cast for each Spirit you control.$Flying$Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.|
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Millicent, Restless Revenant|Crimson Vow Commander|1|M|{5}{W}{U}|Legendary Creature - Spirit Soldier|4|4|This spell costs {1} less to cast for each Spirit you control.$Flying$Whenever Millicent, Restless Revenant or another nontoken Spirit you control dies or deals combat damage to a player, create a 1/1 white Spirit creature token with flying.|
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Strefan, Maurer Progenitor|Crimson Vow Commander|2|M|{2}{B}{R}|Legendary Creature - Vampire Noble|3|2|Flying$At the beginning of your end step, create a Blood token for each player who lost life this turn.$Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.|
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Strefan, Maurer Progenitor|Crimson Vow Commander|2|M|{2}{B}{R}|Legendary Creature - Vampire Noble|3|2|Flying$At the beginning of your end step, create a Blood token for each player who lost life this turn.$Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.|
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Breathkeeper Seraph|Crimson Vow Commander|31|R|{4}{W}{W}|Creature - Angel|4|4|Flying, soulbond$As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."|
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Breathkeeper Seraph|Crimson Vow Commander|31|R|{4}{W}{W}|Creature - Angel|4|4|Flying, soulbond$As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."|
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