[10E, USG] Added No Rest for the Wicked

and test
This commit is contained in:
Luna Skyrise 2015-05-10 23:54:05 -03:00
parent fce9f8a1a7
commit ab773ab509
3 changed files with 324 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.tenthedition;
import java.util.UUID;
/**
*
* @author anonymous
*/
public class NoRestForTheWicked extends mage.sets.urzassaga.NoRestForTheWicked {
public NoRestForTheWicked(UUID ownerId) {
super(ownerId);
this.cardNumber = 165;
this.expansionSetCode = "10E";
}
public NoRestForTheWicked(final NoRestForTheWicked card) {
super(card);
}
@Override
public NoRestForTheWicked copy() {
return new NoRestForTheWicked(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.urzassaga;
import java.util.ArrayList;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.watchers.Watcher;
/**
*
* @author anonymous
*/
public class NoRestForTheWicked extends CardImpl {
public NoRestForTheWicked(UUID ownerId) {
super(ownerId, 142, "No Rest for the Wicked", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}");
this.expansionSetCode = "USG";
// Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new NoRestForTheWickedEffect(), new SacrificeSourceCost());
Watcher watcher = new NoRestForTheWickedWatcher();
addAbility(ability, watcher);
}
public NoRestForTheWicked(final NoRestForTheWicked card) {
super(card);
}
@Override
public NoRestForTheWicked copy() {
return new NoRestForTheWicked(this);
}
}
class NoRestForTheWickedEffect extends OneShotEffect {
NoRestForTheWickedEffect() {
super(Outcome.Sacrifice);
staticText = "Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn";
}
NoRestForTheWickedEffect(final NoRestForTheWickedEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
NoRestForTheWickedWatcher watcher = (NoRestForTheWickedWatcher) game.getState().getWatchers().get("NoRestForTheWickedWatcher");
if (watcher != null) {
for (UUID id : watcher.cards) {
Card c = game.getCard(id);
if (c != null) {
if (game.getState().getZone(id) == Zone.GRAVEYARD) {
if (c.getCardType().contains(CardType.CREATURE) && c.getOwnerId().equals(source.getControllerId())) {
//400.3
c.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
}
return true;
}
return false;
}
@Override
public NoRestForTheWickedEffect copy() {
return new NoRestForTheWickedEffect(this);
}
}
class NoRestForTheWickedWatcher extends Watcher {
ArrayList<UUID> cards = new ArrayList<UUID>();
public NoRestForTheWickedWatcher() {
super("NoRestForTheWickedWatcher", WatcherScope.GAME);
}
public NoRestForTheWickedWatcher(final NoRestForTheWickedWatcher watcher) {
super(watcher);
this.cards.addAll(watcher.cards);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.ZONE_CHANGE
&& ((ZoneChangeEvent) event).isDiesEvent()
&& ((ZoneChangeEvent) event).getPlayerId().equals(this.getControllerId())) {
//400.3 Intercept only the controller's events
cards.add(event.getTargetId());
}
}
@Override
public NoRestForTheWickedWatcher copy() {
return new NoRestForTheWickedWatcher(this);
}
@Override
public void reset() {
super.reset();
cards.clear();
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author anonymous
*/
public class NoRestForTheWickedTest extends CardTestPlayerBase {
/**
* Checks that all playerA creatures are back to playerA's hand
*/
//@Test
public void testSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.HAND, playerA, "No Rest for the Wicked");
addCard(Zone.BATTLEFIELD, playerA, "Memnite");
addCard(Zone.BATTLEFIELD, playerA, "Royal Assassin");
addCard(Zone.BATTLEFIELD, playerA, "Sengir Vampire");
addCard(Zone.BATTLEFIELD, playerB, "Island");
addCard(Zone.BATTLEFIELD, playerB, "Flowering Lumberknot");
addCard(Zone.BATTLEFIELD, playerB, "Moorland Inquisitor");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "No Rest for the Wicked");
attack(3, playerA, "Memnite");
attack(3, playerA, "Royal Assassin");
attack(3, playerA, "Sengin Vampire");
block(3, playerB, "Moorland Inquisitor", "Memnite");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice {this}: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, 1); //No Rest only
assertGraveyardCount(playerA, "No Rest for the Wicked", 1);
assertGraveyardCount(playerA, "Memnite", 0);
assertHandCount(playerA, "Memnite", 1);
}
/**
* Checks that all playerA creatures sacrificed prior to playing
* No Rest for the Wicked are back to playerA's hand
*/
//@Test
public void testSacrificeAfterDying() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.HAND, playerA, "No Rest for the Wicked");
addCard(Zone.BATTLEFIELD, playerA, "Memnite");
addCard(Zone.BATTLEFIELD, playerA, "Royal Assassin");
addCard(Zone.BATTLEFIELD, playerA, "Sengir Vampire");
addCard(Zone.BATTLEFIELD, playerB, "Island");
addCard(Zone.BATTLEFIELD, playerB, "Flowering Lumberknot");
addCard(Zone.BATTLEFIELD, playerB, "Moorland Inquisitor");
attack(3, playerA, "Memnite");
attack(3, playerA, "Royal Assassin");
attack(3, playerA, "Sengin Vampire");
block(3, playerB, "Moorland Inquisitor", "Memnite");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "No Rest for the Wicked");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice {this}: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "No Rest for the Wicked", 0);
assertGraveyardCount(playerA, 1); //No Rest only
assertGraveyardCount(playerA, "No Rest for the Wicked", 1);
assertGraveyardCount(playerA, "Memnite", 0);
assertHandCount(playerA, "Memnite", 1);
}
/**
* Take ownership of a creature from playerB and destroy it.
* Checks that after sacrificing No Rest for the Wicked it is on playerB's
* graveyard, and that it's not on either player's hand.
* 400.3
*/
@Test
public void testTakeControlThenSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
addCard(Zone.HAND, playerA, "No Rest for the Wicked");
addCard(Zone.HAND, playerA, "Beacon of Unrest");
addCard(Zone.BATTLEFIELD, playerA, "Moorland Inquisitor");
addCard(Zone.BATTLEFIELD, playerB, "Moorland Inquisitor");
addCard(Zone.BATTLEFIELD, playerB, "Memnite");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "No Rest for the Wicked");
attack(4, playerB, "Memnite");
block(4, playerA, "Moorland Inquisitor", "Memnite");
castSpell(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "Beacon of Unrest", "Memnite");
attack(7, playerA, "Memnite");
block(7, playerB, "Moorland Inquisitor", "Memnite");
activateAbility(7, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice {this}: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.");
setStopAt(7, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Memnite", 1);
assertHandCount(playerB, "Memnite", 0);
assertPermanentCount(playerA, "No Rest for the Wicked", 0);
assertGraveyardCount(playerA, 1); //No Rest only
assertGraveyardCount(playerA, "No Rest for the Wicked", 1);
assertGraveyardCount(playerA, "Memnite", 0);
assertHandCount(playerA, "Memnite", 0);
}
}