Pulmonic Sliver bug confirmed for issue #2108

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drmDev 2016-07-24 15:59:30 -04:00
parent 642de722f6
commit abacbfcdd2

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/*
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*/
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class PulmonicSliverTest extends CardTestPlayerBase {
@Test
public void testKillSpellOnOtherSliver() {
/*
Pulmonic Sliver - {3}{W}{W} - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
*/
addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
addCard(Zone.HAND, playerB, "Doom Blade");
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Doom Blade");
addTarget(playerB, "Venom Sliver");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Doom Blade", 1);
assertGraveyardCount(playerA, "Venom Sliver", 0);
assertPermanentCount(playerA, "Venom Sliver", 0);
assertLibraryCount(playerA, "Venom Sliver", 1);
}
@Test
public void testDamnationOnSlivers() {
/*
Pulmonic Sliver - {3}{W}{W} - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
*/
addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
addCard(Zone.HAND, playerB, "Damnation");
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Damnation");
setChoice(playerA, "Yes");
setChoice(playerA, "Yes");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Damnation", 1);
assertGraveyardCount(playerA, "Venom Sliver", 0);
assertPermanentCount(playerA, "Venom Sliver", 0);
assertLibraryCount(playerA, "Venom Sliver", 1);
assertGraveyardCount(playerA, "Pulmonic Sliver", 0);
assertPermanentCount(playerA, "Pulmonic Sliver", 0);
assertLibraryCount(playerA, "Pulmonic Sliver", 1);
}
@Test
public void testExileOnSliver() {
/*
Pulmonic Sliver - {3}{W}{W} - Sliver
All Sliver creatures have flying.
All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
*/
addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
addCard(Zone.HAND, playerB, "Path to Exile");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Path to Exile");
addTarget(playerB, "Venom Sliver");
setChoice(playerA, "Yes"); // should not even have this as a choice
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Path to Exile", 1);
assertGraveyardCount(playerA, "Venom Sliver", 0);
assertPermanentCount(playerA, "Venom Sliver", 0);
assertLibraryCount(playerA, "Venom Sliver", 0);
assertExileCount("Venom Sliver", 1);
}
}