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Pulmonic Sliver bug confirmed for issue #2108
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class PulmonicSliverTest extends CardTestPlayerBase {
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@Test
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public void testKillSpellOnOtherSliver() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Doom Blade");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Doom Blade");
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addTarget(playerB, "Venom Sliver");
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setChoice(playerA, "Yes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Doom Blade", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 1);
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}
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@Test
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public void testDamnationOnSlivers() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Damnation");
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Damnation");
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setChoice(playerA, "Yes");
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setChoice(playerA, "Yes");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Damnation", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 1);
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assertGraveyardCount(playerA, "Pulmonic Sliver", 0);
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assertPermanentCount(playerA, "Pulmonic Sliver", 0);
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assertLibraryCount(playerA, "Pulmonic Sliver", 1);
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}
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@Test
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public void testExileOnSliver() {
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/*
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Pulmonic Sliver - {3}{W}{W} - Sliver
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All Sliver creatures have flying.
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All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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*/
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addCard(Zone.BATTLEFIELD, playerA, "Pulmonic Sliver");
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addCard(Zone.BATTLEFIELD, playerA, "Venom Sliver"); // 2/2 slivers get deathtouch
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addCard(Zone.HAND, playerB, "Path to Exile");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Path to Exile");
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addTarget(playerB, "Venom Sliver");
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setChoice(playerA, "Yes"); // should not even have this as a choice
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerB, "Path to Exile", 1);
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assertGraveyardCount(playerA, "Venom Sliver", 0);
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assertPermanentCount(playerA, "Venom Sliver", 0);
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assertLibraryCount(playerA, "Venom Sliver", 0);
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assertExileCount("Venom Sliver", 1);
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}
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}
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