added comments noting tests currently failing and their associated issues

This commit is contained in:
drmDev 2017-04-26 20:20:26 -04:00
parent 347d3bf105
commit abcc34432e
2 changed files with 10 additions and 4 deletions

View file

@ -135,6 +135,9 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
String bloodmoon = "Blood Moon";
String canopyvista = "Canopy Vista";
/*
NOTE: this test is currently failing due to bug in code. See issue #3072
*/
@Test
public void testBloodMoonBeforeUrborg() {
// Blood Moon 2R
@ -164,6 +167,9 @@ public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
Assert.assertTrue("The mana the land can produce should be [{R}] but it's " + playerB.getManaAvailable(currentGame).toString(), playerB.getManaAvailable(currentGame).toString().equals("[{R}]"));
}
/*
NOTE: this test is currently failing due to bug in code. See issue #3072
*/
@Test
public void testBloodMoonAfterUrborg() {
// Blood Moon 2R

View file

@ -38,8 +38,8 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class FluctuatorTest extends CardTestPlayerBase {
/**
* NOTE: As of 4/19/2017 this test is failing due to a bug in code. See
* issue #3148
* NOTE: As of 4/19/2017 this test is failing due to a bug in code.
* See issue #3148
*
* Fluctuator makes 'Akroma's Vengeance' cyclic cost reduced to {1} Test it
* with one Plains on battlefield.
@ -93,8 +93,8 @@ public class FluctuatorTest extends CardTestPlayerBase {
}
/**
* NOTE: As of 4/19/2017 this test is failing due to a bug in code. See
* issue #3148
* NOTE: As of 4/19/2017 this test is failing due to a bug in code.
* See issue #3148
*
* Test 2 Fluctuators reduce cycling cost up to 4.
*/