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Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b
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This commit is contained in:
parent
63dbf5f40b
commit
abda99e203
10 changed files with 143 additions and 40 deletions
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@ -1,7 +1,5 @@
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package mage.cards.m;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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@ -27,8 +25,9 @@ import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author L_J
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*/
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public final class ManaCache extends CardImpl {
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@ -105,7 +104,7 @@ class ManaCacheManaAbility extends ActivatedManaAbilityImpl {
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if (player != null && playerId.equals(game.getActivePlayerId()) && game.getStep().getType().isBefore(PhaseStep.END_TURN)) {
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if (costs.canPay(this, sourceId, playerId, game)) {
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this.setControllerId(playerId);
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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}
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return ActivationStatus.getFalse();
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@ -1,7 +1,5 @@
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package mage.cards.w;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.condition.common.IsStepCondition;
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@ -10,16 +8,13 @@ import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.EffectType;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author Styxo
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*/
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public final class WellOfKnowledge extends CardImpl {
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@ -68,7 +63,7 @@ class WellOfKnowledgeConditionalActivatedAbility extends ActivatedAbilityImpl {
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&& costs.canPay(this, sourceId, playerId, game)
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&& game.isActivePlayer(playerId)) {
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this.activatorId = playerId;
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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return ActivationStatus.getFalse();
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@ -0,0 +1,104 @@
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class KessDissidentMageTest extends CardTestPlayerBase {
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// Kess, Dissident Mage
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// During each of your turns, you may cast an instant or sorcery card from your graveyard.
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// If a card cast this way would be put into your graveyard this turn, exile it instead.
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@Test
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public void test_Simple() {
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addCard(Zone.BATTLEFIELD, playerA, "Kess, Dissident Mage", 1);
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//
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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checkPlayableAbility("must play simple", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertExileCount(playerA, "Lightning Bolt", 1);
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assertLife(playerB, 20 - 3);
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}
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@Test
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public void test_Split_OnePart() {
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addCard(Zone.BATTLEFIELD, playerA, "Kess, Dissident Mage", 1);
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//
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.GRAVEYARD, playerA, "Alive // Well", 1); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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checkPlayableAbility("must play part", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alive", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alive");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Centaur", 1);
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assertLife(playerA, 20);
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assertExileCount(playerA, "Alive // Well", 1);
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}
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@Test
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public void test_Split_Check() {
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// testing check command only for fused cards
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.HAND, playerA, "Alive // Well", 1); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// tap green first for Alive spell
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {G}", 4);
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checkPlayableAbility("must play fused", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast fused Alive // Well", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Alive // Well");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Centaur", 1);
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assertLife(playerA, 20 + 2);
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assertGraveyardCount(playerA, "Alive // Well", 1);
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}
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@Test
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public void test_Split_CantPlay() {
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addCard(Zone.BATTLEFIELD, playerA, "Kess, Dissident Mage", 1);
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//
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// Create a 3/3 green Centaur creature token.
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// You gain 2 life for each creature you control.
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addCard(Zone.GRAVEYARD, playerA, "Alive // Well", 1); // {3}{G} // {W}
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// tap green first for Alive spell
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {G}", 4);
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checkPlayableAbility("can't play fused from graveyard", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast fused Alive // Well", false);
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//castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "fused Alive // Well");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -1,18 +1,19 @@
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package mage.abilities;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.mana.ManaOptions;
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import mage.constants.TargetController;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public interface ActivatedAbility extends Ability {
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final public class ActivationStatus {
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final class ActivationStatus {
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private final boolean canActivate;
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private final MageObjectReference permittingObject;
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@ -34,8 +35,13 @@ public interface ActivatedAbility extends Ability {
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return new ActivationStatus(false, null);
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}
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public static ActivationStatus getTrue() {
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return new ActivationStatus(true, null);
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/**
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* @param permittingObjectAbility card or permanent that allows to activate current ability
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*/
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public static ActivationStatus getTrue(Ability permittingObjectAbility, Game game) {
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MageObject object = permittingObjectAbility == null ? null : permittingObjectAbility.getSourceObject(game);
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MageObjectReference ref = object == null ? null : new MageObjectReference(object, game);
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return new ActivationStatus(true, ref);
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}
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}
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@ -1,7 +1,5 @@
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package mage.abilities;
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import java.util.Optional;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.costs.Cost;
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@ -17,6 +15,9 @@ import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -108,8 +109,12 @@ public class SpellAbility extends ActivatedAbilityImpl {
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if (getSpellAbilityType() == SpellAbilityType.SPLIT_FUSED) {
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SplitCard splitCard = (SplitCard) game.getCard(getSourceId());
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if (splitCard != null) {
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return new ActivationStatus(splitCard.getLeftHalfCard().getSpellAbility().canChooseTarget(game)
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&& splitCard.getRightHalfCard().getSpellAbility().canChooseTarget(game), null);
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// fused can be called from hand only, so not permitting object allows or other zones checks
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// see https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/251926-snapcaster-mage-and-fuse
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if (game.getState().getZone(splitCard.getId()) == Zone.HAND) {
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return new ActivationStatus(splitCard.getLeftHalfCard().getSpellAbility().canChooseTarget(game)
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&& splitCard.getRightHalfCard().getSpellAbility().canChooseTarget(game), null);
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}
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}
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return ActivationStatus.getFalse();
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@ -1,14 +1,13 @@
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package mage.abilities.common;
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import java.util.UUID;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.effects.common.PassEffect;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PassAbility extends ActivatedAbilityImpl {
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@ -29,7 +28,7 @@ public class PassAbility extends ActivatedAbilityImpl {
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@Override
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public ActivationStatus canActivate(UUID playerId, Game game) {
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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@Override
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@ -57,7 +57,7 @@ public class EmergeAbility extends SpellAbility {
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new FilterControlledCreaturePermanent(), this.getControllerId(), this.getSourceId(), game)) {
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ManaCost costToPay = CardUtil.reduceCost(emergeCost.copy(), creature.getConvertedManaCost());
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if (costToPay.canPay(this, this.getSourceId(), this.getControllerId(), game)) {
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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}
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}
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@ -1,6 +1,5 @@
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package mage.abilities.keyword;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.costs.Cost;
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@ -9,21 +8,18 @@ import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SpellAbilityCastMode;
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import mage.constants.SpellAbilityType;
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import mage.constants.TimingRule;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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* 702.32. Flashback
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*
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* <p>
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* 702.32a. Flashback appears on some instants and sorceries. It represents two
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* static abilities: one that functions while the card is in a player‘s
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* graveyard and the other that functions while the card is on the stack.
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return ActivationStatus.getFalse();
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}
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// Flashback can never cast a split card by Fuse, because Fuse only works from hand
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// https://tappedout.net/mtg-questions/snapcaster-mage-and-flashback-on-a-fuse-card-one-or-both-halves-legal-targets/
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if (card.isSplitCard()) {
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if (((SplitCard) card).getLeftHalfCard().getName().equals(abilityName)) {
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return ((SplitCard) card).getLeftHalfCard().getSpellAbility().canActivate(playerId, game);
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&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
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int zcc = game.getState().getZoneChangeCounter(source.getSourceId());
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if (((FixedTarget) getTargetPointer()).getZoneChangeCounter() + 1 == zcc) {
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return true;
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}
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return ((FixedTarget) getTargetPointer()).getZoneChangeCounter() + 1 == zcc;
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}
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return false;
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@ -48,7 +48,7 @@ public class SpectacleAbility extends SpellAbility {
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public ActivationStatus canActivate(UUID playerId, Game game) {
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if (OpponentsLostLifeCount.instance.calculate(game, playerId) > 0
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&& super.canActivate(playerId, game).canActivate()) {
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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return ActivationStatus.getFalse();
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}
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@ -54,7 +54,7 @@ public class SurgeAbility extends SpellAbility {
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if (!player.hasOpponent(playerToCheckId, game)) {
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if (watcher.getAmountOfSpellsPlayerCastOnCurrentTurn(playerToCheckId) > 0
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&& super.canActivate(playerId, game).canActivate()) {
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return ActivationStatus.getTrue();
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return ActivationStatus.getTrue(this, game);
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}
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}
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}
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