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Reflection of Kiki-Jiki tokens were being sacrificed even if not under the control of Reflection of Kiki-Jiki controller.
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2 changed files with 52 additions and 1 deletions
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@ -0,0 +1,51 @@
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package org.mage.test.cards.copy;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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public class ReflectionOfKikiJikiTest extends CardTestPlayerBase {
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/**
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* Reflection of Kiki-Jiki creates a copy of Humble Defector, activate
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* Humble defector, token gets sacrificed while under opponents control.
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*/
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@Test
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public void testTokenNotSacrificedIfNotControlled() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// Tap target creature you don't control.
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// Overload {3}{U}
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addCard(Zone.HAND, playerA, "Blustersquall", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Reflection of Kiki-Jiki", 1);
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// {T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
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addCard(Zone.BATTLEFIELD, playerB, "Humble Defector", 1);
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castSpell(2, PhaseStep.UPKEEP, playerA, "Blustersquall", "Humble Defector"); // Tap nontoken Defector so only the Token can be used later
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control", "Humble Defector");
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activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "{T}: Draw two cards. Target opponent gains control");
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setStopAt(3, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerB, 3); // normal 3 draw from turn two + 2 from Defector
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assertGraveyardCount(playerA, "Blustersquall", 1);
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assertPermanentCount(playerB, "Humble Defector", 1);
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assertPermanentCount(playerA, "Humble Defector", 1);
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}
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}
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@ -375,7 +375,7 @@ public class CreateTokenCopyTargetEffect extends OneShotEffect {
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if (exile) {
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effect = new ExileTargetEffect(null, "", Zone.BATTLEFIELD).setText("exile the token copies");
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} else {
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effect = new SacrificeTargetEffect("sacrifice the token copies");
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effect = new SacrificeTargetEffect("sacrifice the token copies", source.getControllerId());
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}
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effect.setTargetPointer(new FixedTargets(addedTokenPermanents, game));
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