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Fixed a minor text big of Fiery Gambit.
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@ -95,7 +95,7 @@ class FieryGambitEffect extends OneShotEffect<FieryGambitEffect> {
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boolean controllerStopped = false;
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while (controller.flipCoin(game)) {
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++flipsWon;
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if (!controller.chooseUse(outcome, new StringBuilder("You won ").append(flipsWon).append(flipsWon == 1?" flip.":"flips.")
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if (!controller.chooseUse(outcome, new StringBuilder("You won ").append(flipsWon).append(flipsWon == 1?" flip.":" flips.")
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.append(" Flip another coin?").toString(), game)) {
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controllerStopped = true;
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break;
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