* Blatant Thievery - Fixed a problem of AI target handling.

This commit is contained in:
LevelX2 2017-12-24 13:05:28 +01:00
parent 1d2132648b
commit ac7e6e0f86
2 changed files with 111 additions and 113 deletions

View file

@ -28,7 +28,6 @@
package mage.cards.b; package mage.cards.b;
import java.util.*; import java.util.*;
import mage.MageObject;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.SpellAbility; import mage.abilities.SpellAbility;
import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.ContinuousEffect;
@ -40,8 +39,10 @@ import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.filter.FilterPermanent; import mage.filter.FilterPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent; import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget; import mage.target.targetpointer.FixedTarget;
@ -52,7 +53,7 @@ import mage.target.targetpointer.FixedTarget;
public class BlatantThievery extends CardImpl { public class BlatantThievery extends CardImpl {
public BlatantThievery(UUID ownerId, CardSetInfo setInfo) { public BlatantThievery(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{4}{U}{U}{U}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{4}{U}{U}{U}");
// For each opponent, gain control of target permanent that player controls. // For each opponent, gain control of target permanent that player controls.
this.getSpellAbility().addEffect(new BlatantThieveryEffect()); this.getSpellAbility().addEffect(new BlatantThieveryEffect());
@ -66,7 +67,15 @@ public class BlatantThievery extends CardImpl {
public void adjustTargets(Ability ability, Game game) { public void adjustTargets(Ability ability, Game game) {
if (ability instanceof SpellAbility) { if (ability instanceof SpellAbility) {
ability.getTargets().clear(); ability.getTargets().clear();
ability.addTarget(new BlatantThieveryTarget(game.getOpponents(ability.getControllerId()).size())); for (UUID opponentId : game.getOpponents(ability.getControllerId())) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null) {
FilterPermanent filter = new FilterPermanent("Permanent of player " + opponent.getName());
filter.add(new ControllerIdPredicate(opponentId));
TargetPermanent targetPermanent = new TargetPermanent(filter);
ability.addTarget(targetPermanent);
}
}
} }
} }
@ -94,117 +103,13 @@ class BlatantThieveryEffect extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
for (UUID targetId : getTargetPointer().getTargets(game, source)) { for (Target target : source.getTargets()) {
if (target.getFirstTarget() != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame); ContinuousEffect effect = new GainControlTargetEffect(Duration.EndOfGame);
effect.setTargetPointer(new FixedTarget(targetId)); effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
game.addEffect(effect, source); game.addEffect(effect, source);
} }
return true;
}
}
class BlatantThieveryTarget extends TargetPermanent {
Map<UUID, UUID> targetOpponent = new HashMap<>();
public BlatantThieveryTarget(int opponents) {
super(opponents, opponents, new FilterPermanent("a permanent for each opponent"), false);
}
public BlatantThieveryTarget(final BlatantThieveryTarget target) {
super(target);
this.targetOpponent.putAll(target.targetOpponent);
}
@Override
public boolean canTarget(UUID controllerId, UUID objectId, Ability source, Game game) {
Permanent targetObject = game.getPermanent(objectId);
if (targetObject == null || !game.getOpponents(source.getControllerId()).contains(targetObject.getControllerId())) {
return false;
}
// If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
if (targetOpponent.containsKey(objectId)) {
if (!targetOpponent.get(objectId).equals(targetObject.getControllerId())) {
return false;
}
} else {
// if already a target from this opponent exists, another can't be target
if (targetOpponent.values().contains(targetObject.getControllerId())) {
return false;
}
}
return super.canTarget(controllerId, objectId, source, game);
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> opponents = new HashSet<>();
for (UUID targetId : getTargets()) {
Permanent oldTargets = game.getPermanent(targetId);
if (oldTargets != null) {
opponents.add(oldTargets.getControllerId());
}
}
Set<UUID> possibleTargets = new HashSet<>();
MageObject mageObject = game.getObject(sourceId);
if (mageObject == null) {
return possibleTargets;
}
for (UUID opponentId : game.getOpponents(sourceControllerId)) {
if (opponents.contains(opponentId)) {
// Target for this opponent already selected
continue;
}
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponentId)) {
if (permanent.canBeTargetedBy(mageObject, sourceControllerId, game)) {
possibleTargets.add(permanent.getId());
}
}
}
return possibleTargets;
}
@Override
public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
for (UUID opponentId : game.getOpponents(sourceControllerId)) {
boolean targetAvailable = false;
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(opponentId)) {
if (!targets.containsKey(permanent.getId())) {
MageObject mageObject = game.getObject(sourceId);
if (mageObject != null && permanent.canBeTargetedBy(mageObject, sourceControllerId, game)) {
targetAvailable = true;
break;
}
} else {
targetAvailable = true;
break;
}
}
if (!targetAvailable) {
return false;
}
} }
return true; return true;
} }
@Override
public void addTarget(UUID objectId, int amount, Ability source, Game game, boolean skipEvent) {
Permanent targetObject = game.getPermanent(objectId);
if (targetObject != null) {
targetOpponent.put(objectId, targetObject.getControllerId());
}
super.addTarget(objectId, amount, source, game, skipEvent);
}
@Override
public void remove(UUID id) {
super.remove(id);
targetOpponent.remove(id);
}
@Override
public BlatantThieveryTarget copy() {
return new BlatantThieveryTarget(this);
}
} }

View file

@ -0,0 +1,93 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.multiplayer;
import java.io.FileNotFoundException;
import mage.constants.MultiplayerAttackOption;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.game.FreeForAll;
import mage.game.Game;
import mage.game.GameException;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
/**
*
* @author LevelX2
*/
public class BlatantThieveryTest extends CardTestMultiPlayerBase {
@Override
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ALL, 0, 20);
// Player order: A -> D -> C -> B
playerA = createPlayer(game, playerA, "PlayerA");
playerB = createPlayer(game, playerB, "PlayerB");
playerC = createPlayer(game, playerC, "PlayerC");
playerD = createPlayer(game, playerD, "PlayerD");
return game;
}
@Test
public void NormalTest() {
// For each opponent, gain control of target permanent that player controls.
addCard(Zone.HAND, playerA, "Blatant Thievery"); // Sorcery {4}{U}{U}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
// Player order: A -> D -> C -> B
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 2);
addCard(Zone.BATTLEFIELD, playerC, "Walking Corpse", 2);
addCard(Zone.BATTLEFIELD, playerD, "Pillarfield Ox", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blatant Thievery");
addTarget(playerA, "Silvercoat Lion");
addTarget(playerA, "Walking Corpse");
addTarget(playerA, "Pillarfield Ox");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Walking Corpse", 1);
assertPermanentCount(playerA, "Pillarfield Ox", 1);
assertPermanentCount(playerB, "Silvercoat Lion", 1);
assertPermanentCount(playerC, "Walking Corpse", 1);
assertPermanentCount(playerD, "Pillarfield Ox", 1);
}
@Test
public void ControlChangeTest() {
// For each opponent, gain control of target permanent that player controls.
addCard(Zone.HAND, playerA, "Blatant Thievery"); // Sorcery {4}{U}{U}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
addCard(Zone.HAND, playerB, "Act of Aggression"); // Instant {3}{M}{M}
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 5);
// Player order: A -> D -> C -> B
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerC, "Walking Corpse", 1);
addCard(Zone.BATTLEFIELD, playerD, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blatant Thievery");
addTarget(playerA, "Silvercoat Lion");
addTarget(playerA, "Walking Corpse");
addTarget(playerA, "Pillarfield Ox");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Act of Aggression", "Pillarfield Ox", "Blatant Thievery");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Blatant Thievery", 1);
assertGraveyardCount(playerB, "Act of Aggression", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerA, "Walking Corpse", 1);
assertPermanentCount(playerB, "Pillarfield Ox", 1);
}
}