* Game: tiny leaders game mode improves (fixed AI games errors, fixed commander dupes on game restart with Karn Liberated, #6113);

This commit is contained in:
Oleg Agafonov 2021-07-24 14:24:17 +04:00
parent c1db466d05
commit ac8d3de474
8 changed files with 75 additions and 33 deletions

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@ -15,6 +15,7 @@ import mage.constants.AbilityType;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.events.GameEvent;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.players.Player;
@ -43,6 +44,7 @@ public class SimulatedPlayer2 extends ComputerPlayer {
this.isSimulatedPlayer = isSimulatedPlayer;
this.suggested = suggested;
this.userData = UserData.getDefaultUserDataView();
this.matchPlayer = new MatchPlayer(originalPlayer.getMatchPlayer(), this);
}
public SimulatedPlayer2(final SimulatedPlayer2 player) {

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@ -304,11 +304,11 @@ public class MCTSNode {
protected Game createSimulation(Game game, UUID playerId) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
SimulatedPlayerMCTS newPlayer = new SimulatedPlayerMCTS(copyPlayer.getId(), true);
for (Player oldPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(oldPlayer.getId()).copy();
SimulatedPlayerMCTS newPlayer = new SimulatedPlayerMCTS(oldPlayer, true);
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
sim.getState().getPlayers().put(oldPlayer.getId(), newPlayer);
}
randomizePlayers(sim, playerId);
sim.setSimulation(true);

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@ -10,6 +10,7 @@ import mage.constants.Outcome;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.players.Player;
@ -33,9 +34,10 @@ public class SimulatedPlayerMCTS extends MCTSPlayer {
private int actionCount = 0;
private static final Logger logger = Logger.getLogger(SimulatedPlayerMCTS.class);
public SimulatedPlayerMCTS(UUID id, boolean isSimulatedPlayer) {
super(id);
public SimulatedPlayerMCTS(Player originalPlayer, boolean isSimulatedPlayer) {
super(originalPlayer.getId());
this.isSimulatedPlayer = isSimulatedPlayer;
this.matchPlayer = new MatchPlayer(originalPlayer.getMatchPlayer(), this);
}
public SimulatedPlayerMCTS(final SimulatedPlayerMCTS player) {

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@ -670,11 +670,11 @@ public class ComputerPlayer2 extends ComputerPlayer implements Player {
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId()).copy();
SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId), maxDepth);
for (Player oldPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(oldPlayer.getId()).copy();
SimulatedPlayer newPlayer = new SimulatedPlayer(oldPlayer, oldPlayer.getId().equals(playerId), maxDepth);
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
sim.getState().getPlayers().put(oldPlayer.getId(), newPlayer);
}
sim.setSimulation(true);
return sim;

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@ -11,8 +11,10 @@ import mage.abilities.costs.mana.GenericManaCost;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.events.GameEvent;
import mage.game.match.MatchPlayer;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.players.Player;
import mage.target.Target;
import org.apache.log4j.Logger;
@ -31,11 +33,12 @@ public class SimulatedPlayer extends ComputerPlayer {
private static PassAbility pass = new PassAbility();
protected int maxDepth;
public SimulatedPlayer(UUID id, boolean isSimulatedPlayer, int maxDepth) {
super(id);
public SimulatedPlayer(Player originalPlayer, boolean isSimulatedPlayer, int maxDepth) {
super(originalPlayer.getId());
this.maxDepth = maxDepth;
pass.setControllerId(playerId);
this.isSimulatedPlayer = isSimulatedPlayer;
this.matchPlayer = new MatchPlayer(originalPlayer.getMatchPlayer(), this);
}
public SimulatedPlayer(final SimulatedPlayer player) {

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@ -15,6 +15,7 @@ import mage.constants.*;
import mage.game.mulligan.Mulligan;
import mage.game.turn.TurnMod;
import mage.players.Player;
import mage.util.CardUtil;
import mage.watchers.common.CommanderInfoWatcher;
import mage.watchers.common.CommanderPlaysCountWatcher;
@ -50,27 +51,36 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
for (UUID playerId : state.getPlayerList(startingPlayerId)) {
Player player = getPlayer(playerId);
if (player != null) {
Card commander = getCommanderCard(player.getMatchPlayer().getDeck().getName(), player.getId());
String commanderName = player.getMatchPlayer().getDeck().getName();
Card commander = findCommander(this, player, commanderName);
if (commander != null) {
Set<Card> cards = new HashSet<>();
cards.add(commander);
this.loadCards(cards, playerId);
player.addCommanderId(commander.getId());
// already exists - just move to zone (example: game restart by Karn Liberated)
commander.moveToZone(Zone.COMMAND, null, this, true);
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
ability.addEffect(new CommanderCostModification(commander));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
getState().addWatcher(watcher);
watcher.addCardInfoToCommander(this);
this.getState().addAbility(ability, null);
} else {
throw new UnknownError("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
// create new commander
commander = getCommanderCard(commanderName, player.getId());
if (commander != null) {
Set<Card> cards = new HashSet<>();
cards.add(commander);
this.loadCards(cards, playerId);
player.addCommanderId(commander.getId());
commander.moveToZone(Zone.COMMAND, null, this, true);
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
ability.addEffect(new CommanderReplacementEffect(commander.getId(), alsoHand, alsoLibrary, false, "Commander"));
ability.addEffect(new CommanderCostModification(commander));
// Commander rule #4 was removed Jan. 18, 2016
// ability.addEffect(new CommanderManaReplacementEffect(player.getId(), CardUtil.getColorIdentity(commander)));
CommanderInfoWatcher watcher = new CommanderInfoWatcher("Commander", commander.getId(), false);
getState().addWatcher(watcher);
watcher.addCardInfoToCommander(this);
this.getState().addAbility(ability, null);
} else {
// TODO: can't see that error in game logs at all, wtf? See GameWorker.call
// Test use case: create tiny game with random generated deck - game freezes with empty battlefield
throw new IllegalStateException("Commander card could not be created. Name: [" + player.getMatchPlayer().getDeck().getName() + ']');
}
}
}
}
super.init(choosingPlayerId);
if (startingPlayerSkipsDraw) {
@ -78,6 +88,14 @@ public abstract class GameTinyLeadersImpl extends GameImpl {
}
}
private Card findCommander(Game game, Player player, String commanderName) {
return game.getCommanderCardsFromAnyZones(player, CommanderCardType.ANY, Zone.ALL)
.stream()
.filter(c -> CardUtil.haveSameNames(c, commanderName, game))
.findFirst()
.orElse(null);
}
/**
* Name of Tiny Leader comes from the deck name (it's not in the sideboard)
* Additionally, it was taken into account that WOTC had missed a few color

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@ -12,18 +12,15 @@ import java.io.Serializable;
*/
public class MatchPlayer implements Serializable {
private static final long serialVersionUID = 42L;
private int wins;
private int winsNeeded;
private boolean matchWinner;
private Deck deck;
private Player player;
private final String name;
private String name;
private boolean quit;
//private final boolean timerTimeout;
private boolean doneSideboarding;
private int priorityTimeLeft;
@ -34,11 +31,29 @@ public class MatchPlayer implements Serializable {
this.winsNeeded = match.getWinsNeeded();
this.doneSideboarding = true;
this.quit = false;
//this.timerTimeout = false;
this.name = player.getName();
this.matchWinner = false;
}
/**
* Create match player's copy for simulated/ai games,
* so game and cards can get access to player's deck
*
* @param newPlayer
* @return
*/
public MatchPlayer(final MatchPlayer source, Player newPlayer) {
this.wins = source.wins;
this.winsNeeded = source.winsNeeded;
this.matchWinner = source.matchWinner;
this.deck = source.deck;
this.player = newPlayer; // new
this.name = newPlayer.getName(); // new
this.quit = source.quit;
this.doneSideboarding = source.doneSideboarding;
this.priorityTimeLeft = source.priorityTimeLeft;
}
public int getPriorityTimeLeft() {
return priorityTimeLeft;
}

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@ -245,6 +245,8 @@ public abstract class PlayerImpl implements Player, Serializable {
this.inRange.addAll(player.inRange);
this.userData = player.userData;
this.matchPlayer = player.matchPlayer;
this.canPayLifeCost = player.canPayLifeCost;
this.sacrificeCostFilter = player.sacrificeCostFilter;
this.alternativeSourceCosts.addAll(player.alternativeSourceCosts);