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Merge pull request #2010 from shootbot/master
Fixed Leeching Sliver bug
This commit is contained in:
commit
ac989ddf36
2 changed files with 2 additions and 2 deletions
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@ -61,7 +61,7 @@ public class LeechingSliver extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// Whenever a Sliver you control attacks, defending player loses 1 life.
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// Whenever a Sliver you control attacks, defending player loses 1 life.
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this.addAbility(new AttacksAllTriggeredAbility(new LoseLifeDefendingPlayerEffect(1, true), false, filter, SetTargetPointer.PLAYER, false));
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this.addAbility(new AttacksAllTriggeredAbility(new LoseLifeDefendingPlayerEffect(1, false), false, filter, SetTargetPointer.PLAYER, false));
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}
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}
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public LeechingSliver(final LeechingSliver card) {
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public LeechingSliver(final LeechingSliver card) {
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@ -77,7 +77,7 @@ public class LoseLifeDefendingPlayerEffect extends OneShotEffect {
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if (attackerIsSource) {
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if (attackerIsSource) {
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defender = game.getPlayer(game.getCombat().getDefenderId(source.getSourceId()));
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defender = game.getPlayer(game.getCombat().getDefenderId(source.getSourceId()));
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} else {
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} else {
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defender = game.getPlayer(game.getCombat().getDefenderId(getTargetPointer().getFirst(game, source)));
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defender = game.getPlayer(getTargetPointer().getFirst(game, source));
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}
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}
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if (defender != null) {
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if (defender != null) {
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defender.loseLife(amount.calculate(game, source, this), game);
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defender.loseLife(amount.calculate(game, source, this), game);
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