mirror of
https://github.com/correl/mage.git
synced 2024-12-25 11:11:16 +00:00
Painfull Quandary changed to fixedTarget
This commit is contained in:
parent
970bef84d1
commit
ad46d3afc7
2 changed files with 4 additions and 5 deletions
|
@ -77,7 +77,7 @@ class FireballEffect extends OneShotEffect<FireballEffect> {
|
|||
|
||||
public FireballEffect() {
|
||||
super(Outcome.Damage);
|
||||
staticText = "{this} deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\n {this} costs {1} more to cast for each target beyond the first.";
|
||||
staticText = "{this} deals X damage divided evenly, rounded down, among any number of target creatures and/or players.\n {this} costs {1} more to cast for each target beyond the first";
|
||||
}
|
||||
|
||||
public FireballEffect(final FireballEffect effect) {
|
||||
|
|
|
@ -42,8 +42,8 @@ import mage.game.Game;
|
|||
import mage.game.events.GameEvent;
|
||||
import mage.game.events.GameEvent.EventType;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetPlayer;
|
||||
import mage.target.common.TargetCardInHand;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -73,7 +73,6 @@ class PainfulQuandryAbility extends TriggeredAbilityImpl<PainfulQuandryAbility>
|
|||
|
||||
public PainfulQuandryAbility() {
|
||||
super(Zone.BATTLEFIELD, new PainfulQuandryEffect());
|
||||
this.addTarget(new TargetPlayer());
|
||||
}
|
||||
|
||||
public PainfulQuandryAbility(final PainfulQuandryAbility ability) {
|
||||
|
@ -88,7 +87,7 @@ class PainfulQuandryAbility extends TriggeredAbilityImpl<PainfulQuandryAbility>
|
|||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
if (event.getType() == EventType.SPELL_CAST && game.getOpponents(controllerId).contains(event.getPlayerId())) {
|
||||
this.getTargets().get(0).add(event.getPlayerId(), game);
|
||||
this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -118,7 +117,7 @@ class PainfulQuandryEffect extends OneShotEffect<PainfulQuandryEffect> {
|
|||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player player = game.getPlayer(source.getFirstTarget());
|
||||
Player player = game.getPlayer(targetPointer.getFirst(source));
|
||||
if (player != null) {
|
||||
Cost cost = new DiscardTargetCost(new TargetCardInHand());
|
||||
if (!cost.pay(source, game, player.getId(), player.getId(), false)) {
|
||||
|
|
Loading…
Reference in a new issue