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[AFR] fixed empty class level up logs, added levelled logs (#7808)
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2d8be6663b
commit
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3 changed files with 17 additions and 1 deletions
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@ -61,6 +61,7 @@ class SetClassLevelEffect extends OneShotEffect {
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SetClassLevelEffect(int level) {
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super(Outcome.Benefit);
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this.level = level;
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staticText = "level up to " + level;
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}
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private SetClassLevelEffect(final SetClassLevelEffect effect) {
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@ -76,9 +77,17 @@ class SetClassLevelEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = source.getSourcePermanentIfItStillExists(game);
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if (permanent == null || !permanent.setClassLevel(level)) {
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if (permanent == null) {
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return false;
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}
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int oldLevel = permanent.getClassLevel();
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if (!permanent.setClassLevel(level)) {
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return false;
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}
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game.informPlayers(permanent.getLogName() + " levelled up from " + oldLevel + " to " + permanent.getClassLevel());
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game.fireEvent(GameEvent.getEvent(
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GameEvent.EventType.GAINS_CLASS_LEVEL, source.getSourceId(),
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source, source.getControllerId(), level
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@ -75,6 +75,12 @@ public interface Permanent extends Card, Controllable {
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int getClassLevel();
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/**
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* Level up to next level.
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*
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* @param classLevel
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* @return false on wrong settings (e.g. level up to multiple levels)
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*/
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boolean setClassLevel(int classLevel);
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void setCardNumber(String cid);
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@ -1528,6 +1528,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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@Override
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public boolean setClassLevel(int classLevel) {
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// can level up to next (+1) level only
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if (this.classLevel == classLevel - 1) {
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this.classLevel = classLevel;
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return true;
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