* Buyback - Fixed that the buyback spell with activated buyback returned also to hand if the spell fizzled or was countered.

This commit is contained in:
LevelX2 2015-08-25 14:25:42 +02:00
parent 61188dbdc3
commit ad9e08991e
2 changed files with 118 additions and 1 deletions

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@ -0,0 +1,116 @@
/*
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BuybackTest extends CardTestPlayerBase {
/**
* Tests boosting on being blocked
*/
@Test
public void testNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
// Target creature gets +2/+2 until end of turn.
addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Silvercoat Lion", 4, 4);
assertHandCount(playerA, "Elvish Fury", 1);
}
/**
* It seems that a spell with it's buyback cost paid returned to hand after
* it fizzled (by failing to target) when it should go to graveyard.
*
* "Q: If I pay a spell's buyback cost, but it fizzles, do I get the card
* back anyway? A: If you pay a buyback cost, you would get the card back
* during the spell's resolution. So if it never resolves (i.e., something
* counters it or it fizzles against all of its targets), you don't get the
* card back."
*/
@Test
public void testBuybackSpellFizzles() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
// Target creature gets +2/+2 until end of turn.
addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Boomerang", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Boomerang", "Silvercoat Lion", "Elvish Fury");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Boomerang", 1);
assertHandCount(playerA, "Silvercoat Lion", 1);
assertHandCount(playerA, "Elvish Fury", 0);
assertGraveyardCount(playerA, "Elvish Fury", 1);
}
@Test
public void testBuybackSpellWasCountered() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 5);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// Buyback {4} (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
// Target creature gets +2/+2 until end of turn.
addCard(Zone.HAND, playerA, "Elvish Fury", 1); // Instant {G}
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
addCard(Zone.HAND, playerB, "Counterspell", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Elvish Fury", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Counterspell", "Elvish Fury", "Elvish Fury");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Counterspell", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
assertHandCount(playerA, "Elvish Fury", 0);
assertGraveyardCount(playerA, "Elvish Fury", 1);
}
}

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@ -186,7 +186,8 @@ class BuybackEffect extends ReplacementEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getSourceId())) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.STACK) {
if (zEvent.getFromZone() == Zone.STACK
&& source.getSourceId().equals(event.getSourceId())) { // if spell fizzled, the sourceId is null
return true;
}
}