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[C13] Added Spawning Ground.
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Mage.Sets/src/mage/sets/commander2013/SpawningGrounds.java
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Mage.Sets/src/mage/sets/commander2013/SpawningGrounds.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.commander2013;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continious.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class SpawningGrounds extends CardImpl<SpawningGrounds> {
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public SpawningGrounds(UUID ownerId) {
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super(ownerId, 171, "Spawning Grounds", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{6}{G}{G}");
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this.expansionSetCode = "C13";
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this.subtype.add("Aura");
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this.color.setGreen(true);
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// Enchant land
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TargetPermanent auraTarget = new TargetLandPermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.PutCreatureInPlay));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted land has "{tap}: Put a 5/5 green Beast creature token with trample onto the battlefield."
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Ability abilityToGain = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CreateTokenEffect(new SpawningGroundsBeastToken(), 1), new TapSourceCost());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(abilityToGain, AttachmentType.AURA, Duration.WhileOnBattlefield,
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"Enchanted land has \"{t}: Put a 5/5 green Beast creature token with trample onto the battlefield.\"")));
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}
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public SpawningGrounds(final SpawningGrounds card) {
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super(card);
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}
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@Override
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public SpawningGrounds copy() {
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return new SpawningGrounds(this);
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}
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}
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class SpawningGroundsBeastToken extends Token {
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public SpawningGroundsBeastToken() {
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super("Beast", "5/5 green Beast creature token with trample");
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cardType.add(CardType.CREATURE);
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color = ObjectColor.GREEN;
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subtype.add("Beast");
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power = new MageInt(5);
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toughness = new MageInt(5);
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this.addAbility(TrampleAbility.getInstance());
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}
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}
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