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Refactor: Delete commented out code blocks in GameImpl.java (#9108)
Co-authored-by: DeepCrimson <deepcrimson@users.noreplyl.github.com>
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1 changed files with 0 additions and 28 deletions
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@ -724,10 +724,6 @@ public abstract class GameImpl implements Game {
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return Optional.empty();
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return Optional.empty();
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}
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}
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// @Override
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// public Zone getZone(UUID objectId) {
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// return state.getZone(objectId);
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// }
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@Override
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@Override
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public void setZone(UUID objectId, Zone zone) {
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public void setZone(UUID objectId, Zone zone) {
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state.setZone(objectId, zone);
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state.setZone(objectId, zone);
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@ -752,30 +748,6 @@ public abstract class GameImpl implements Game {
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}
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}
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}
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}
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// /**
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// * Starts check if game is over or if playerId is given let the player
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// * concede.
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// *
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// * @param playerId
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// * @return
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// */
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// @Override
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// public synchronized boolean gameOver(UUID playerId) {
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// if (playerId == null) {
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// boolean result = checkIfGameIsOver();
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// return result;
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// } else {
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// logger.debug("Game over for player Id: " + playerId + " gameId " + getId());
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// concedingPlayers.add(playerId);
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// Player player = getPlayer(state.getPriorityPlayerId());
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// if (player != null && player.isHuman()) {
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// player.signalPlayerConcede();
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// } else {
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// checkConcede();
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// }
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// return true;
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// }
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// }
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@Override
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@Override
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public void setConcedingPlayer(UUID playerId) {
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public void setConcedingPlayer(UUID playerId) {
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Player player = null;
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Player player = null;
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