From ae8e6122a5bb9ef60e511bc58b7e523386a62637 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 22 Sep 2016 23:58:45 +0200 Subject: [PATCH] * Smokestack - Fixed that the sacrifice was wrongly handled targeted. --- Mage.Sets/src/mage/sets/urzassaga/Smokestack.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java b/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java index 42d7bcbbdb..02fdf63ab3 100644 --- a/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java +++ b/Mage.Sets/src/mage/sets/urzassaga/Smokestack.java @@ -96,7 +96,7 @@ class SmokestackEffect extends OneShotEffect { int count = sourcePermanent.getCounters(game).getCount("Soot"); if (count > 0) { int amount = Math.min(count, game.getBattlefield().countAll(new FilterControlledPermanent(), activePlayer.getId(), game)); - Target target = new TargetControlledPermanent(amount, amount, new FilterControlledPermanent(), false); + Target target = new TargetControlledPermanent(amount, amount, new FilterControlledPermanent(), true); //A spell or ability could have removed the only legal target this player //had, if thats the case this ability should fizzle. if (target.canChoose(activePlayer.getId(), game)) {