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[40K] Implemented Chaos Mutation
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Mage.Sets/src/mage/cards/c/ChaosMutation.java
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Mage.Sets/src/mage/cards/c/ChaosMutation.java
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.*;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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*/
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public final class ChaosMutation extends CardImpl {
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public ChaosMutation(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{U}{R}");
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// Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.
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this.getSpellAbility().addEffect(new ChaosMutationEffect());
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this.getSpellAbility().addTarget(new ChaosMutationTarget());
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}
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private ChaosMutation(final ChaosMutation card) {
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super(card);
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}
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@Override
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public ChaosMutation copy() {
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return new ChaosMutation(this);
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}
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}
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class ChaosMutationEffect extends OneShotEffect {
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ChaosMutationEffect() {
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super(Outcome.Benefit);
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staticText = "exile any number of target creatures controlled by different players. " +
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"For each creature exiled this way, its controller reveals cards from the top of their library " +
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"until they reveal a creature card, puts that card onto the battlefield, " +
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"then puts the rest on the bottom of their library in a random order";
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}
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private ChaosMutationEffect(final ChaosMutationEffect effect) {
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super(effect);
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}
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@Override
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public ChaosMutationEffect copy() {
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return new ChaosMutationEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Set<Permanent> permanents = this
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.getTargetPointer()
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.getTargets(game, source)
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.collect(Collectors.toSet());
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if (controller == null || permanents.isEmpty()) {
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return false;
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}
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List<Player> players = permanents
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.stream()
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.map(Controllable::getControllerId)
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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controller.moveCards(permanents, Zone.EXILED, source, game);
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for (Player player : players) {
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Cards cards = new CardsImpl();
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Card card = this.getCreatureCard(player, cards, game);
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player.revealCards(source, cards, game);
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player.moveCards(card, Zone.BATTLEFIELD, source, game);
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cards.retainZone(Zone.LIBRARY, game);
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player.putCardsOnBottomOfLibrary(cards, game, source, false);
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}
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return true;
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}
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private static Card getCreatureCard(Player player, Cards cards, Game game) {
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for (Card card : player.getLibrary().getCards(game)) {
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cards.add(card);
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if (card.isCreature(game)) {
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return card;
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}
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}
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return null;
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}
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}
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class ChaosMutationTarget extends TargetPermanent {
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private static final FilterPermanent filter
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= new FilterCreaturePermanent("creatures controlled by different players");
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ChaosMutationTarget() {
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super(0, Integer.MAX_VALUE, filter, false);
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}
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private ChaosMutationTarget(final ChaosMutationTarget target) {
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super(target);
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}
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@Override
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public ChaosMutationTarget copy() {
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return new ChaosMutationTarget(this);
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}
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@Override
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public boolean canTarget(UUID controllerId, UUID id, Ability source, Game game) {
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if (!super.canTarget(controllerId, id, source, game)) {
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return false;
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}
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Permanent creature = game.getPermanent(id);
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if (creature == null) {
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return false;
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}
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return this.getTargets()
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.stream()
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.map(game::getPermanent)
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.filter(Objects::nonNull)
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.noneMatch(permanent -> !creature.getId().equals(permanent.getId())
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&& creature.isControlledBy(permanent.getControllerId())
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);
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}
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}
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@ -65,6 +65,7 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Cave of Temptation", 267, Rarity.COMMON, mage.cards.c.CaveOfTemptation.class));
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cards.add(new SetCardInfo("Celestine, the Living Saint", 10, Rarity.RARE, mage.cards.c.CelestineTheLivingSaint.class));
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cards.add(new SetCardInfo("Chaos Defiler", 110, Rarity.RARE, mage.cards.c.ChaosDefiler.class));
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cards.add(new SetCardInfo("Chaos Mutation", 111, Rarity.RARE, mage.cards.c.ChaosMutation.class));
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cards.add(new SetCardInfo("Chaos Terminator Lord", 74, Rarity.UNCOMMON, mage.cards.c.ChaosTerminatorLord.class));
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cards.add(new SetCardInfo("Chaos Warp", 205, Rarity.RARE, mage.cards.c.ChaosWarp.class));
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cards.add(new SetCardInfo("Choked Estuary", 268, Rarity.RARE, mage.cards.c.ChokedEstuary.class));
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