Reverted unconditional game.applyEffects() after each effect resolve.

This commit is contained in:
LevelX2 2013-07-17 11:48:19 +02:00
parent 035756efab
commit aec5f554a6

View file

@ -149,8 +149,6 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
if (effect instanceof OneShotEffect) { if (effect instanceof OneShotEffect) {
if (!(effect instanceof PostResolveEffect)) { if (!(effect instanceof PostResolveEffect)) {
result &= effect.apply(game, this); result &= effect.apply(game, this);
// 20130716
game.applyEffects();
} }
} }
else { else {