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Reverted unconditional game.applyEffects() after each effect resolve.
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@ -149,8 +149,6 @@ public abstract class AbilityImpl<T extends AbilityImpl<T>> implements Ability {
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if (effect instanceof OneShotEffect) {
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if (!(effect instanceof PostResolveEffect)) {
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result &= effect.apply(game, this);
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// 20130716
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game.applyEffects();
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}
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}
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else {
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