From aed3b94fc6609ec5d730c9e3e0971ab13c4b256b Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Thu, 17 Sep 2020 10:00:04 -0400 Subject: [PATCH] [ZNR] fixed Moraug, Fury of Akoum always creating extra attack step after postcombat main --- Mage.Sets/src/mage/cards/m/MoraugFuryOfAkoum.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/m/MoraugFuryOfAkoum.java b/Mage.Sets/src/mage/cards/m/MoraugFuryOfAkoum.java index f0d58d201a..80ebbc3960 100644 --- a/Mage.Sets/src/mage/cards/m/MoraugFuryOfAkoum.java +++ b/Mage.Sets/src/mage/cards/m/MoraugFuryOfAkoum.java @@ -118,7 +118,7 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect { @Override public boolean apply(Game game, Ability source) { - TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, TurnPhase.POSTCOMBAT_MAIN, false); + TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, game.getPhase().getType(), false); game.getState().getTurnMods().add(combat); MoraugFuryOfAkoumDelayedTriggeredAbility delayedTriggeredAbility = new MoraugFuryOfAkoumDelayedTriggeredAbility(); delayedTriggeredAbility.setConnectedTurnMod(combat.getId());