[STX] fixed Plumb the Forbidden ability not triggering (fixes #7755)

This commit is contained in:
Evan Kranzler 2021-04-17 12:44:49 -04:00
parent cbc949c08e
commit af0178962d
2 changed files with 49 additions and 0 deletions

View file

@ -50,6 +50,10 @@ class PlumbTheForbiddenCost extends SacrificeTargetCost {
"copy this spell for each creature sacrificed this way";
}
private PlumbTheForbiddenCost(final PlumbTheForbiddenCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, Ability source, UUID controllerId, boolean noMana, Cost costToPay) {
if (!super.pay(ability, game, source, controllerId, noMana, costToPay)) {
@ -69,4 +73,9 @@ class PlumbTheForbiddenCost extends SacrificeTargetCost {
public boolean canPay(Ability ability, Ability source, UUID controllerId, Game game) {
return true;
}
@Override
public PlumbTheForbiddenCost copy() {
return new PlumbTheForbiddenCost(this);
}
}

View file

@ -0,0 +1,40 @@
package org.mage.test.cards.single.stx;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheElk801
*/
public class PlumbTheForbiddenTest extends CardTestPlayerBase {
private static final String plumb = "Plumb the Forbidden";
private static final String bear = "Grizzly Bears";
private static final String lion = "Silvercoat Lion";
private static final String corpse = "Walking Corpse";
@Test
public void testPlumbTheForbidden() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, bear);
addCard(Zone.BATTLEFIELD, playerA, lion);
addCard(Zone.BATTLEFIELD, playerA, corpse);
addCard(Zone.HAND, playerA, plumb);
setChoice(playerA, String.join("^", bear, lion, corpse));
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, plumb);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, bear, 1);
assertGraveyardCount(playerA, lion, 1);
assertGraveyardCount(playerA, corpse, 1);
assertGraveyardCount(playerA, plumb, 1);
assertLife(playerA, 20 - 4);
assertHandCount(playerA, 4);
}
}