diff --git a/Mage.Sets/src/mage/cards/b/BronzehideLion.java b/Mage.Sets/src/mage/cards/b/BronzehideLion.java index 29b75ebcdf..155e9d7881 100644 --- a/Mage.Sets/src/mage/cards/b/BronzehideLion.java +++ b/Mage.Sets/src/mage/cards/b/BronzehideLion.java @@ -1,5 +1,7 @@ package mage.cards.b; +import java.util.ArrayList; +import java.util.UUID; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; @@ -23,9 +25,6 @@ import mage.players.Player; import mage.target.TargetPermanent; import mage.target.common.TargetControlledCreaturePermanent; -import java.util.ArrayList; -import java.util.UUID; - /** * @author LevelX2, TheElk801 */ @@ -63,8 +62,8 @@ class BronzehideLionReturnEffect extends OneShotEffect { BronzehideLionReturnEffect() { super(Outcome.PutCardInPlay); - this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control " + - "and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities."; + this.staticText = "return it to the battlefield. It's an Aura enchantment with enchant creature you control " + + "and \"{G}{W}: Enchanted creature gains indestructible until end of turn,\" and it loses all other abilities."; } private BronzehideLionReturnEffect(final BronzehideLionReturnEffect effect) { @@ -107,9 +106,9 @@ class BronzehideLionReturnEffect extends OneShotEffect { class BronzehideLionContinuousEffect extends ContinuousEffectImpl { - private int zoneChangeCounter; + private final int zoneChangeCounter; private final Ability activatedAbility = new SimpleActivatedAbility(new GainAbilityAttachedEffect( - IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.EndOfTurn + IndestructibleAbility.getInstance(), AttachmentType.AURA, Duration.WhileOnBattlefield ), new ManaCostsImpl("{G}{W}")); BronzehideLionContinuousEffect(int zoneChangeCounter) { @@ -168,6 +167,7 @@ class BronzehideLionContinuousEffect extends ContinuousEffectImpl { lion.addAbility(new EnchantAbility(auraTarget.getTargetName())); // add the activated ability + activatedAbility.setControllerId(source.getControllerId()); lion.addAbility(activatedAbility); } return true;