[AFR] updated spoiler

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Evan Kranzler 2021-07-03 09:59:31 -04:00
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@ -41322,7 +41322,9 @@ Tranquil Thicket|Commander 2021|408|C||Land|||Tranquil Thicket enters the battle
Yavimaya Coast|Commander 2021|409|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.| Yavimaya Coast|Commander 2021|409|R||Land|||{T}: Add {C}.${T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.|
+2 Mace|Adventures in the Forgotten Realms|1|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3}| +2 Mace|Adventures in the Forgotten Realms|1|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+2.$Equip {3}|
Celestial Unicorn|Adventures in the Forgotten Realms|5|C|{2}{W}|Creature - Unicorn|3|2|Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.| Celestial Unicorn|Adventures in the Forgotten Realms|5|C|{2}{W}|Creature - Unicorn|3|2|Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.|
Cleric Class|Adventures in the Forgotten Realms|6|U|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$If you would gain life, you gain that much plus 1 life instead.${3}{W}: Level 2$Whenever you gain life, put a +1/+1 counter on target creature you control.${4}{W}: Level 3$When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.|
Cloister Gargoyle|Adventures in the Forgotten Realms|7|U|{2}{W}|Artifact Creature - Gargoyle|0|4|When Cloister Gargoyle enters the battlefield, venture into the dungeon.$As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.| Cloister Gargoyle|Adventures in the Forgotten Realms|7|U|{2}{W}|Artifact Creature - Gargoyle|0|4|When Cloister Gargoyle enters the battlefield, venture into the dungeon.$As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.|
Dancing Sword|Adventures in the Forgotten Realms|8|R|{1}{W}|Artifact - Equipment|||Equipped creature gets +2/+1.$When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment.$Equip {1}|
Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.| Dawnbringer Cleric|Adventures in the Forgotten Realms|9|C|{1}{W}|Creature - Human Cleric|1|3|When Dawnbringer Cleric enters the battlefield, choose one —$• Cure Wounds — You gain 2 life.$• Dispel Magic — Destroy target enchantment.$• Gentle Repose — Exile target card from a graveyard.|
Delver's Torch|Adventures in the Forgotten Realms|10|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, venture into the dungeon.$Equip {3}| Delver's Torch|Adventures in the Forgotten Realms|10|C|{1}{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Whenever equipped creature attacks, venture into the dungeon.$Equip {3}|
Devoted Paladin|Adventures in the Forgotten Realms|11|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope — When Devoted Paladin enters the battelfield, creatures you control get +1/+1 and gain vigilance until end of turn.| Devoted Paladin|Adventures in the Forgotten Realms|11|C|{4}{W}|Creature - Orc Knight|4|4|Beacon of Hope — When Devoted Paladin enters the battelfield, creatures you control get +1/+1 and gain vigilance until end of turn.|
@ -41333,16 +41335,21 @@ Gloom Stalker|Adventures in the Forgotten Realms|16|C|{2}{W}|Creature - Dwarf Ra
Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.| Guardian of Faith|Adventures in the Forgotten Realms|18|R|{1}{W}{W}|Creature - Spirit Knight|3|2|Flash$Vigilance$When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out.|
Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.| Half-Elf Monk|Adventures in the Forgotten Realms|19|C|{3}{W}|Creature - Human Elf Monk|1|4|Vigilance$Stunning Strike — {1}{W}, {T}: Tap target creature.|
Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.| Icingdeath, Frost Tyrant|Adventures in the Forgotten Realms|20|M|{2}{W}{W}|Legendary Creature - Dragon|4|3|Flying, vigilance$When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0", "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.|
Ingenious Smith|Adventures in the Forgotten Realms|21|U|{1}{W}|Creature - Human Artificer|1|1|When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.|
Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.| Minimus Containment|Adventures in the Forgotten Realms|24|C|{2}{W}|Enchantment - Aura|||Enchant nonland permanent$Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.|
Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.| Moon-Blessed Cleric|Adventures in the Forgotten Realms|26|U|{2}{W}|Creature - Human Elf Cleric|3|2|Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.|
Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.| Nadaar, Selfless Paladin|Adventures in the Forgotten Realms|27|R|{2}{W}|Legendary Creature - Dragon Knight|3|3|Vigilance$Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon.$Other creatures you control get +1/+1 as long as you've completed a dungeon.|
Paladin Class|Adventures in the Forgotten Realms|29|R|{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Spells your opponents cast during your turn cost {1} more to cast.${2}{W}: Level 2$Creatures you control get +1/+1.${4}{W}: Level 3$Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.|
Paladin's Shield|Adventures in the Forgotten Realms|30|C|{1}{W}|Artifact - Equipment|||Flash$When Paladin's Shield enters the battlefield, attach it to target creature you control.$Equipped creature gets +0/+2.$Equip {3}|
Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.| Planar Ally|Adventures in the Forgotten Realms|31|C|{3}{W}{W}|Creature - Angel|3|3|Flying$Whenever Planar Ally attacks, venture into the dungeon.|
Portable Hole|Adventures in the Forgotten Realms|33|U|{W}|Artifact|||When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.| Portable Hole|Adventures in the Forgotten Realms|33|U|{W}|Artifact|||When Portable Hole enters the battlefield, exile target nonland permanent an opponent controls with mana value 2 or less until Portable Hole leaves the battlefield.|
Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Flying${3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.| Ranger's Hawk|Adventures in the Forgotten Realms|37|C|{W}|Creature - Bird|1|1|Flying${3}, {T}, Tap another untapped creature you control: Venture into the dungeon. Activate only as a sorcery.|
Teleportation Circle|Adventures in the Forgotten Realms|39|R|{3}{W}|Enchantment|||At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.|
Veteran Dungeoneer|Adventures in the Forgotten Realms|40|C|{3}{W}|Creature - Human Warrior|3|4|When Veteran Dungeoneer enters the battlefield, venture into the dungeon.| Veteran Dungeoneer|Adventures in the Forgotten Realms|40|C|{3}{W}|Creature - Human Warrior|3|4|When Veteran Dungeoneer enters the battlefield, venture into the dungeon.|
You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.| You Hear Something on Watch|Adventures in the Forgotten Realms|42|C|{1}{W}|Instant|||Choose one —$• Rouse the Party — Creatures you control get +1/+1 until end of turn.$• Set Off Traps — This spell deals 5 damage to target attacking creature.|
You're Ambushed on the Road|Adventures in the Forgotten Realms|43|C|{W}|Instant|||Choose one —$• Make a Retreat — Return target creature you control to its owner's hand.$• Stand and Fight — Target creature gets +1/+3 until end of turn.| You're Ambushed on the Road|Adventures in the Forgotten Realms|43|C|{W}|Instant|||Choose one —$• Make a Retreat — Return target creature you control to its owner's hand.$• Stand and Fight — Target creature gets +1/+3 until end of turn.|
Air-Cult Elemental|Adventures in the Forgotten Realms|45|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.| Air-Cult Elemental|Adventures in the Forgotten Realms|45|C|{4}{U}{U}|Creature - Elemental|2|5|Flying$Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.|
Arcane Investigator|Adventures in the Forgotten Realms|46|C|{1}{U}|Creature - Elf Wizard|2|1|Search the Room — {5}{U}: Roll a d20.$1-9 & Draw a card.$10-20 & Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.|
Bar the Gate|Adventures in the Forgotten Realms|47|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. Venture into the dungeon.| Bar the Gate|Adventures in the Forgotten Realms|47|C|{2}{U}|Instant|||Counter target creature or planeswalker spell. Venture into the dungeon.|
The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.| The Blackstaff of Waterdeep|Adventures in the Forgotten Realms|48|R|{U}|Legendary Artifact|||You many choose not to untap The Blackstaff of Waterdeep during your untap step.$Animate Walking Statue — {1}{U}, {T}: Another target artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.|
Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.| Charmed Sleep|Adventures in the Forgotten Realms|50|C|{1}{U}{U}|Enchantment - Aura|||Enchant creature$When Charmed Sleep enters the battlefield, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.|
@ -41357,17 +41364,20 @@ Feywild Trickster|Adventures in the Forgotten Realms|58|U|{2}{U}|Creature - Gnom
Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."| Fly|Adventures in the Forgotten Realms|59|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon."|
Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.| Grazilaxx, Illithid Scholar|Adventures in the Forgotten Realms|60|R|{1}{U}{U}|Legendary Creature - Horror|3|2|Whenever a creature you control becomes blocked, you may return it to its owner's hand.$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.| Guild Thief|Adventures in the Forgotten Realms|61|U|{1}{U}|Creature - Orc Rogue|1|1|Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.$Cunning Action — {3}{U}: Guild Thief can't be blocked this turn.|
Iymrith, Desert Doom|Adventures in the Forgotten Realms|62|M|{3}{U}{U}|Legendary Creature - Dragon|5|5|Flying$Iymrith, Desert Doom has ward {4} as long as it's untapped.$Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.|
Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.| Mordenkainen's Polymorph|Adventures in the Forgotten Realms|65|C|{1}{U}|Instant|||Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying.|
Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.| Pixie Guide|Adventures in the Forgotten Realms|66|C|{1}{U}|Creature - Faerie|1|3|Flying$Grant an Advantage — if you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.|
Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until end of your next turn.| Power of Persuasion|Adventures in the Forgotten Realms|67|U|{2}{U}|Sorcery|||Choose target creature an opponent controls, then roll a d20.$1-9 & Return it to its owner's hand.$10-19 & Its owner puts it on the top of bottom of their library.$20 & Gain control of it until the end of your next turn.|
Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$Enchanted creature loses all abilities as long as it is red.$Enchanted creature doesn't untap during its controller's untap step.| Ray of Frost|Adventures in the Forgotten Realms|68|U|{1}{U}|Enchantment - Aura|||Flash$Enchant creature$When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.$Enchanted creature loses all abilities as long as it is red.$Enchanted creature doesn't untap during its controller's untap step.|
Rimeshield Frost Giant|Adventures in the Forgotten Realms|69|C|{3}{U}{U}|Creature - Giant Warrior|4|5|Ward {3}| Rimeshield Frost Giant|Adventures in the Forgotten Realms|69|C|{3}{U}{U}|Creature - Giant Warrior|4|5|Ward {3}|
Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.| Scion of Stygia|Adventures in the Forgotten Realms|70|C|{2}{U}|Creature - Tiefling Shaman|2|1|Flash$Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20.$1-9 & Tap that creature.$10-20 & Tap that creature. It doesn't untap during its controller's next untap step.|
Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.| Secret Door|Adventures in the Forgotten Realms|71|C|{U}|Artifact Creature - Wall|0|4|Defender${4}{U}: Venture into the dungeon. Activate only as a sorcery.|
Shocking Grasp|Adventures in the Forgotten Realms|72|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn.$Draw a card.| Shocking Grasp|Adventures in the Forgotten Realms|72|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn.$Draw a card.|
Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.| Shortcut Seeker|Adventures in the Forgotten Realms|73|C|{3}{U}|Creature - Human Rogue|2|5|Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.|
Split the Party|Adventures in the Forgotten Realms|76|U|{3}{U}{U}|Sorcery|||Choose target player. Return half the creatures they control to their owner's hand, rounded up.|
Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.| Tasha's Hideous Laughter|Adventures in the Forgotten Realms|78|R|{1}{U}{U}|Sorcery|||Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.|
Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast teh copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.| Wizard Class|Adventures in the Forgotten Realms|81|U|{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)${2}{U}: Level 2$When this Class becomes level 2, draw two cards.${4}{U}: Level 3$Whenever you draw a card, put a +1/+1 counter on target creature you control.|
Wizard's Spellbook|Adventures in the Forgotten Realms|82|R|{5}{U}{U}|Artifact|||{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.$1-9 & Copy that card. You may cast the copy.$10-19 & Copy that card. You may cast the copy by paying {1} rather than paying its mana cost.$20 & Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.|
You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.| You Come to a River|Adventures in the Forgotten Realms|83|C|{1}{U}|Instant|||Choose one —$• Fight the Current — Return target nonland permanent top its owner's hand.$• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.|
You Find the Villains' Lair|Adventures in the Forgotten Realms|84|C|{1}{U}{U}|Instant|||Choose one —$• Foil Their Scheme — Counter target spell.$• Learn Their Secrets — Draw two cards, then discard two cards.| You Find the Villains' Lair|Adventures in the Forgotten Realms|84|C|{1}{U}{U}|Instant|||Choose one —$• Foil Their Scheme — Counter target spell.$• Learn Their Secrets — Draw two cards, then discard two cards.|
You See a Guard Approach|Adventures in the Forgotten Realms|85|C|{U}|Instant|||Choose one —$• Distract the Guard — Tap target creature.$• Hide — Target creature you control gains hexproof until end of turn.| You See a Guard Approach|Adventures in the Forgotten Realms|85|C|{U}|Instant|||Choose one —$• Distract the Guard — Tap target creature.$• Hide — Target creature you control gains hexproof until end of turn.|
@ -41384,28 +41394,32 @@ Fates' Reversal|Adventures in the Forgotten Realms|102|C|{1}{B}|Sorcery|||Return
Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."| Feign Death|Adventures in the Forgotten Realms|103|C|{B}|Instant|||Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under it owner's control with a +1/+1 counter on it."|
Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.| Gelatinous Cube|Adventures in the Forgotten Realms|105|R|{2}{B}{B}|Creature - Ooze|4|3|Engulf — When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.$Dissolve — {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.|
Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.| Grim Wanderer|Adventures in the Forgotten Realms|107|U|{1}{B}|Creature - Goblin Warlock|5|3|Flash$Tragic Backstory — Cast this spell only if a creature died this turn.|
Herald of Hadar|Adventures in the Forgotten Realms|108|C|{4}{B}|Creature - Human Warlock|4|4|{5}{B}: Roll a d20.$1-9 & Each opponent loses 2 life.$10-19 & Each opponent loses 2 life and you gain 2 life.$20 & Each opponent loses 2 life and you gain 2 life. Create a Treasure token.|
Hired Hexblade|Adventures in the Forgotten Realms|109|C|{1}{B}|Creature - Elf Warlock|2|2|When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.| Hired Hexblade|Adventures in the Forgotten Realms|109|C|{1}{B}|Creature - Elf Warlock|2|2|When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.|
Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.| Lightfoot Rogue|Adventures in the Forgotten Realms|111|U|{1}{B}|Creature - Halfling Rogue|2|1|Sneak Attack — Whenever Lightfoot Rogue attacks, roll a d20.$1-9 & Lightfoot Rogue gains deathtouch until end of turn.$10-19 & It gets +1/+0 and gains deathtouch until end of turn.$20 & It gets +3/+0 and gains first strike and deathtouch until end of turn.|
Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$3: Create two 2/1 black Spider creature tokens with menace and reach.$8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."| Lolth, Spider Queen|Adventures in the Forgotten Realms|112|M|{3}{B}{B}|Legendary Planeswalker - Lolth|4|Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.$0: You draw a card and you lose 1 life.$3: Create two 2/1 black Spider creature tokens with menace and reach.$8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."|
Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.| Manticore|Adventures in the Forgotten Realms|113|C|{3}{B}|Creature - Manticore|2|1|Flash$Flying$Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.|
Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.| Power Word Kill|Adventures in the Forgotten Realms|114|U|{1}{B}|Instant|||Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.|
Precipitous Drop|Adventures in the Forgotten Realms|115|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Precipitous Drop enters the battlefield, venture into the dungeon.$Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.| Precipitous Drop|Adventures in the Forgotten Realms|115|C|{2}{B}|Enchantment - Aura|||Enchant creature$When Precipitous Drop enters the battlefield, venture into the dungeon.$Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.|
Sepulcher Ghoul|Adventures in the Forgotten Realms|118|C|{1}{B}|Creature - Zombie|2|1|Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.|
Shambling Ghast|Adventures in the Forgotten Realms|119|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one —$• Brave the Stench — Target creature an opponent controls -1/-1 until end of turn.$• Search the Body — Create a Treasure token.| Shambling Ghast|Adventures in the Forgotten Realms|119|C|{B}|Creature - Zombie|1|1|When Shambling Ghast dies, choose one —$• Brave the Stench — Target creature an opponent controls -1/-1 until end of turn.$• Search the Body — Create a Treasure token.|
Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.| Sphere of Annihilation|Adventures in the Forgotten Realms|121|R|{X}{B}|Artifact|||Sphere of Annihilation enters the battlefield with X void counters on it.$At the beginning of your upkeep, exile Sphere of Annihilation, all creatuers and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in all graveyards with mana value less than or equal to the number of void counters on it.|
Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}| Vorpal Sword|Adventures in the Forgotten Realms|124|R|{B}|Artifact - Equipment|||Equipped creature gets +2/+0 and has deathtouch.${5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."$Equip {B}{B}|
Warlock Class|Adventures in the Forgotten Realms|125|U|{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.${1}{B}: Level 2$When this class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.${6}{B}: Level 3$At the beginning of your end step, each opponent loses life equal to the life they lost this turn.|
Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.| Wight|Adventures in the Forgotten Realms|127|R|{1}{B}|Creature - Zombie Soldier|3|2|Wight enters the battlefield tapped.$Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.|
Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.| Yuan-Ti Fang-Blade|Adventures in the Forgotten Realms|128|C|{2}{B}|Creature - Snake Rogue|2|2|Deathtouch$Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.|
Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.| Zombie Ogre|Adventures in the Forgotten Realms|129|C|{3}{B}{B}|Creature - Zombie Ogre|3|5|At the beginning of your end step, if a creature died this turn, venture into the dungeon.|
Barbarian Class|Adventures in the Forgotten Realms|131|U|{R}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.${1}{R}: Level 2$Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menance until end of turn.${2}{R}: Level 3$Creatures you control have haste.|
Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.| Battle Cry Goblin|Adventures in the Forgotten Realms|132|U|{1}{R}|Creature - Goblin|2|2|{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.$Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.|
Brazen Dwarf|Adventures in the Forgotten Realms|134|C|{1}{R}|Creature - Dwarf Shaman|1|3|Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.| Brazen Dwarf|Adventures in the Forgotten Realms|134|C|{1}{R}|Creature - Dwarf Shaman|1|3|Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.|
Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.| Chaos Channeler|Adventures in the Forgotten Realms|136|U|{2}{R}{R}|Creature - Human Shaman|4|3|Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.$1-9 & Exile the top card of your library. You may play it this turn.$10-19 & Exile the top two cards of your library. You may play them this turn.$20 & Exile the top three cards of your library. You may play them this turn.|
Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.| Critical Hit|Adventures in the Forgotten Realms|137|U|{1}{R}|Instant|||Target creature gains double strike until end of turn.$When you roll a natural 20, return Critical Hit from your graveyard to your hand.|
Delina, Wild Mage|Adventures in the Forgotten Realms|138|R|{3}{R}|Legendary Creature - Elf Shaman|3|2|Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.$1-14 & Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat."$15-20 & Create one of those tokens. Roll again.| Delina, Wild Mage|Adventures in the Forgotten Realms|138|R|{3}{R}|Legendary Creature - Elf Shaman|3|2|Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.$1-14 & Create a tapped and attacking token that's a copy of that creature except it's not legendary and it has "Exile this creature at end of combat."$15-20 & Create one of those tokens. You may roll again.|
Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}| Dueling Rapier|Adventures in the Forgotten Realms|140|C|{R}|Artifact - Equipment|||Flash$When Dueling Rapier enters the battlefield, attach it to target creature you control.$Equipped creature gets +2/+0.$Equip {4}|
Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.| Earth-Cult Elemental|Adventures in the Forgotten Realms|141|C|{4}{R}{R}|Creature - Elemental|6|6|Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.$1-9 & Each player sacrifices a permanent.$10-19 & Each opponent sacrifices a permanent.$20 & Each opponent sacrifices two permanents.|
Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.| Flameskull|Adventures in the Forgotten Realms|143|M|{1}{R}{R}|Creature - Skeleton|3|1|Flying$Flameskull can't block.$Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.|
Goblin Javelineer|Adventures in the Forgotten Realms|144|C|{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.| Goblin Javelineer|Adventures in the Forgotten Realms|144|C|{R}|Creature - Goblin Warrior|1|1|Haste$Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.|
Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar more it.| Goblin Morningstar|Adventures in the Forgotten Realms|145|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 and has trample.$Equip {1}{R}$When Goblin Morningstar enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-20 & Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.|
Hoarding Ogre|Adventures in the Forgotten Realms|146|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1-9 & Create a Treasure token.$10-19 & Create two Treasure tokens.$20 & Create three Treasure tokens.| Hoarding Ogre|Adventures in the Forgotten Realms|146|C|{3}{R}|Creature - Ogre|3|3|Whenever Hoarding Ogre attacks, roll a d20.$1-9 & Create a Treasure token.$10-19 & Create two Treasure tokens.$20 & Create three Treasure tokens.|
Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.| Hobgoblin Captain|Adventures in the Forgotten Realms|148|C|{1}{R}|Creature - Goblin Barbarian|3|1|Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.|
Hulking Bugbear|Adventures in the Forgotten Realms|149|U|{1}{R}{R}|Creature - Goblin|3|3|Haste| Hulking Bugbear|Adventures in the Forgotten Realms|149|U|{1}{R}{R}|Creature - Goblin|3|3|Haste|
@ -41416,9 +41430,11 @@ Meteor Swarm|Adventures in the Forgotten Realms|155|R|{X}{R}{R}{R}|Sorcery|||Met
Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures wih total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.| Minion of the Mighty|Adventures in the Forgotten Realms|156|R|{R}|Creature - Kobold|0|1|Menace$Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures wih total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.|
Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.| Orb of Dragonkind|Adventures in the Forgotten Realms|157|R|{1}{R}|Artifact|||{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or to activate abilities of Dragons.${R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.| Plundering Barbarian|Adventures in the Forgotten Realms|158|C|{2}{R}|Creature - Dwarf Barbarian|2|2|When Plundering Barbarian enters the battlefield, choose one —$• Smash the Chest — Destroy target artifact.$• Pry It Open — Creature a Treasure token.|
Price of Loyalty|Adventures in the Forgotten Realms|159|C|{2}{R}|Sorcery|||Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.|
Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.| Red Dragon|Adventures in the Forgotten Realms|160|U|{4}{R}{R}|Creature - Dragon|4|4|Flying$Fire Breath — When Red Dragon enters the battlefield, it deals 4 damage to each opponent.|
Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.| Swarming Goblins|Adventures in the Forgotten Realms|162|C|{4}{R}|Creature - Goblin|4|3|When Swarming Goblins enters the battlefield, roll a d20.$1-9 & Create a 1/1 red Goblin creature token.$10-19 & Create two of those tokens.$20 & Create three of those tokens.|
Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.| Wish|Adventures in the Forgotten Realms|166|R|{2}{R}|Sorcery|||You may play a card you own from outside the game this turn.|
Xorn|Adventures in the Forgotten Realms|167|R|{2}{R}|Creature - Elemental|3|2|If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.|
You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.| You Come to the Gnoll Camp|Adventures in the Forgotten Realms|168|C|{1}{R}|Instant|||Choose one —$• Intimidate Them — Up to two target creatures can't block this turn.$• Fend Them Off — Target creature gets +3/+1 until end of turn.|
You Find Some Prisoners|Adventures in the Forgotten Realms|169|U|{1}{R}|Instant|||Choose one —$• Break Their Chains — Destroy target artifact.$• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it.| You Find Some Prisoners|Adventures in the Forgotten Realms|169|U|{1}{R}|Instant|||Choose one —$• Break Their Chains — Destroy target artifact.$• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it.|
You See a Pair of Goblins|Adventures in the Forgotten Realms|170|U|{2}{R}|Instant|||Choose one —$• Charge Them — Creatures you control get +2/+0 until end of turn.$• Befriend Them — Create two 1/1 red Goblin creature tokens.| You See a Pair of Goblins|Adventures in the Forgotten Realms|170|U|{2}{R}|Instant|||Choose one —$• Charge Them — Creatures you control get +2/+0 until end of turn.$• Befriend Them — Create two 1/1 red Goblin creature tokens.|
@ -41428,35 +41444,49 @@ Bulette|Adventures in the Forgotten Realms|173|C|{3}{G}|Creature - Beast|3|3|At
Bull's Strength|Adventures in the Forgotten Realms|174|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn. Untap it.| Bull's Strength|Adventures in the Forgotten Realms|174|C|{1}{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn. Untap it.|
Choose Your Weapon|Adventures in the Forgotten Realms|175|U|{2}{G}|Instant|||Choose one —$• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.$• Archery — This spell deals 5 damage to target creature with flying.| Choose Your Weapon|Adventures in the Forgotten Realms|175|U|{2}{G}|Instant|||Choose one —$• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.$• Archery — This spell deals 5 damage to target creature with flying.|
Circle of Dreams Druid|Adventures in the Forgotten Realms|176|R|{G}{G}{G}|Creature - Elf Druid|2|1|{T}: Add {G} for each creature you control.| Circle of Dreams Druid|Adventures in the Forgotten Realms|176|R|{G}{G}{G}|Creature - Elf Druid|2|1|{T}: Add {G} for each creature you control.|
Dire Wolf Prowler|Adventures in the Forgotten Realms|179|C|{2}{G}|Creature - Wolf|2|2|{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.|
Druid Class|Adventures in the Forgotten Realms|180|U|{1}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a land enters the battlefield under your control, you gain 1 life.${2}{G}: Level 2$You may play an additional land on each of your turns.${4}{G}: Level 3$When this class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.|
Ellywick Tumblestrum|Adventures in the Forgotten Realms|181|M|{2}{G}{G}|Legendary Planeswalker - Ellywick|4|+1: Venture into the dungeon.$2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.$7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."| Ellywick Tumblestrum|Adventures in the Forgotten Realms|181|M|{2}{G}{G}|Legendary Planeswalker - Ellywick|4|+1: Venture into the dungeon.$2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.$7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."|
Elturgard Ranger|Adventures in the Forgotten Realms|182|C|{4}{G}|Creature - Human Elf Ranger|4|1|Reach$When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.| Elturgard Ranger|Adventures in the Forgotten Realms|182|C|{4}{G}|Creature - Human Elf Ranger|4|1|Reach$When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.|
Find the Path|Adventures in the Forgotten Realms|183|C|{2}{G}|Enchantment - Aura|||Enchant land$When Find the Path enters the battlefield, venture into the dungeon.$Enchanted land has "{T}: Add {G}{G}."| Find the Path|Adventures in the Forgotten Realms|183|C|{2}{G}|Enchantment - Aura|||Enchant land$When Find the Path enters the battlefield, venture into the dungeon.$Enchanted land has "{T}: Add {G}{G}."|
Froghemoth|Adventures in the Forgotten Realms|184|R|{3}{G}{G}|Creature - Frog Horror|4|4|Trample, haste$Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way.| Froghemoth|Adventures in the Forgotten Realms|184|R|{3}{G}{G}|Creature - Frog Horror|4|4|Trample, haste$Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature exiled this way. You gain 1 life for each noncreature card exiled this way.|
Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|2|Pact tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.| Gnoll Hunter|Adventures in the Forgotten Realms|185|C|{1}{G}|Creature - Gnoll|2|2|Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.|
Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.| Green Dragon|Adventures in the Forgotten Realms|186|U|{4}{G}{G}|Creature - Dragon|4|4|Flying$Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.|
Hill Giant Herdgorger|Adventures in the Forgotten Realms|187|C|{4}{G}{G}|Creature - Giant|7|6|When Hill Giant Herdgorger enters the battlefield, you gain 3 life.| Hill Giant Herdgorger|Adventures in the Forgotten Realms|187|C|{4}{G}{G}|Creature - Giant|7|6|When Hill Giant Herdgorger enters the battlefield, you gain 3 life.|
Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.| Hunter's Mark|Adventures in the Forgotten Realms|188|U|{3}{G}|Instant|||This spell costs {3} less to cast if it targets a blue permanent you don't control.$This spell can't be countered.$Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.|
Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.| Inspiring Bard|Adventures in the Forgotten Realms|189|C|{3}{G}|Creature - Elf Bard|3|3|When Inspiring Bard enters the battlefield, choose one —$• Bardic Inspiration — Target creature gets +2/+2 until end of turn.$• Song of Rest — You gain 3 life.|
Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.| Instrument of the Bards|Adventures in the Forgotten Realms|190|R|{G}|Legendary Artifact|||At the beginning of your upkeep, you may put a harmony counter on Instrument of Bards.${3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.|
Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.| Intrepid Outlander|Adventures in the Forgotten Realms|191|U|{1}{G}|Creature - Orc Ranger|2|3|Reach$Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon.|
Loathsome Troll|Adventures in the Forgotten Realms|192|U|{3}{G}{G}|Creature - Troll|6|2|{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.$1-9 & Put Loathsome Troll on top of your library.$10-19 & Return Loathsome Troll to your hand.$20 & Return Loathsome Troll to the battlefield tapped.|
Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.| Ochre Jelly|Adventures in the Forgotten Realms|196|R|{X}{G}|Creature - Ooze|0|0|Trample$Ochre Jelly enters the battlefield with X +1/+1 counters on it.$Split — When Ochre Jelly dies, if it had two more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. That token enters the battlefield with half that many +1/+1 counters on it, rounded down.|
Old Gnawbone|Adventures in the Forgotten Realms|197|M|{5}{G}{G}|Legendary Creature - Dragon|7|7|Flying$Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.|
Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.| Owlbear|Adventures in the Forgotten Realms|198|C|{3}{G}{G}|Creature - Bird Bear|4|4|Trample$Keen senses — When Owlbear enters the battlefield, draw a card.|
Prosperous Innkeeper|Adventures in the Forgotten Realms|200|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters the battlefield, create a Treasure token.$Whenever another creature enters the battlefield under your control, you gain 1 life.| Prosperous Innkeeper|Adventures in the Forgotten Realms|200|U|{1}{G}|Creature - Halfling Citizen|1|1|When Prosperous Innkeeper enters the battlefield, create a Treasure token.$Whenever another creature enters the battlefield under your control, you gain 1 life.|
Purple Worm|Adventures in the Forgotten Realms|201|U|{5}{G}{G}|Creature - Worm|8|7|This spell costs {2} less to cast if a creature died this turn.$Ward {2}| Purple Worm|Adventures in the Forgotten Realms|201|U|{5}{G}{G}|Creature - Worm|8|7|This spell costs {2} less to cast if a creature died this turn.$Ward {2}|
Ranger Class|Adventures in the Forgotten Realms|202|R|{1}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.${1}{G}: Level 2$Whenever you attack, put a +1/+1 counter on target attacking creature.${3} {G}: Level 3$You may look at the top card of your library any time.$You may cast creature spells from the top of your library.|
Scaled Herbalist|Adventures in the Forgotten Realms|204|C|{1}{G}|Creature - Lizard Druid|1|3|{T}: You may put a land card from your hand onto the battlefield.|
Tarrasque|Adventures in the Forgotten Realms|207|M|{6}{G}{G}{G}|Legendary Creature - Dinosaur|10|10|If Tarrasque was cast, it has haste and ward {10}.$Whenever Tarrasque attacks, it fights target creature defending player controls.|
Varis, Silverymoon Ranger|Adventures in the Forgotten Realms|209|R|{1}{G}{G}|Legendary Creature - Human Elf Ranger|3|3|Reach, ward {1}$Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.$Whenever you complete a dungeon, create a 2/2 green Wolf creature token.| Varis, Silverymoon Ranger|Adventures in the Forgotten Realms|209|R|{1}{G}{G}|Legendary Creature - Human Elf Ranger|3|3|Reach, ward {1}$Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.$Whenever you complete a dungeon, create a 2/2 green Wolf creature token.|
Wandering Troubadour|Adventures in the Forgotten Realms|210|U|{3}{G}|Creature - Dragon Bard|4|2|At the begining of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.| Wandering Troubadour|Adventures in the Forgotten Realms|210|U|{3}{G}|Creature - Dragon Bard|4|2|At the begining of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.|
Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.| Werewolf Pack Leader|Adventures in the Forgotten Realms|211|R|{G}{G}|Creature - Human Werewolf|3|3|Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.${3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.|
You Find a Cursed Idol|Adventures in the Forgotten Realms|213|C|{1}{G}|Sorcery|||Choose one —$• Smash it — Destroy target artifact.$• Life the Curse — Destroy target enchantment.$• Steal Its Eyes — Create an Treasure token and venture into the dungeon.| You Find a Cursed Idol|Adventures in the Forgotten Realms|213|C|{1}{G}|Sorcery|||Choose one —$• Smash It — Destroy target artifact.$• Lift the Curse — Destroy target enchantment.$• Steal Its Eyes — Create an Treasure token and venture into the dungeon.|
You Happen On a Glade|Adventures in the Forgotten Realms|214|U|{2}{G}|Instant|||Choose one —$• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.$• Make Camp — Return target permanent card from your graveyard to your hand.| You Happen On a Glade|Adventures in the Forgotten Realms|214|U|{2}{G}|Instant|||Choose one —$• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.$• Make Camp — Return target permanent card from your graveyard to your hand.|
You Meet in a Tavern|Adventures in the Forgotten Realms|215|U|{2}{G}{G}|Sorcery|||Choose one —$• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.$• Start a Brawl — Creatures you control get +2/+2 until end of turn.|
Adult Gold Dragon|Adventures in the Forgotten Realms|216|R|{3}{R}{W}|Creature - Dragon|4|3|Flying, lifelink, haste| Adult Gold Dragon|Adventures in the Forgotten Realms|216|R|{3}{R}{W}|Creature - Dragon|4|3|Flying, lifelink, haste|
Bard Class|Adventures in the Forgotten Realms|217|R|{R}{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.${R}{G}: Level 2$Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.${3}{R}{G}: Level 3$Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.|
Barrowin of Clan Undurr|Adventures in the Forgotten Realms|218|U|{2}{W}{B}|Legendary Creature - Dwarf Cleric|3|3|When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.$Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.| Barrowin of Clan Undurr|Adventures in the Forgotten Realms|218|U|{2}{W}{B}|Legendary Creature - Dwarf Cleric|3|3|When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon.$Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.|
Bruenor Battlehammer|Adventures in the Forgotten Realms|219|U|{2}{R}{W}|Legendary Creature - Dwarf Warrior|5|3|Each creature you control gets +2/+0 for each Equipment attached to it.$You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.| Bruenor Battlehammer|Adventures in the Forgotten Realms|219|U|{2}{R}{W}|Legendary Creature - Dwarf Warrior|5|3|Each creature you control gets +2/+0 for each Equipment attached to it.$You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.|
Drizzt Do'Urden|Adventures in the Forgotten Realms|220|R|{3}{G}{W}|Legendary Creature - Elf Ranger|3|3|Double strike$When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.$Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.| Drizzt Do'Urden|Adventures in the Forgotten Realms|220|R|{3}{G}{W}|Legendary Creature - Elf Ranger|3|3|Double strike$When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.$Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.|
Fighter Class|Adventures in the Forgotten Realms|222|R|{R}{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.${1}{R}{W}: Level 2$Equip abilities you activate cost {2} less to activate.${3}{R}{W}: Level 3$Whenever a creature you control attacks, up to one target creature blocks it this combat if able.|
Gretchen Titchwillow|Adventures in the Forgotten Realms|223|U|{G}{U}|Legendary Creature - Halfling Druid|0|4|{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.| Gretchen Titchwillow|Adventures in the Forgotten Realms|223|U|{G}{U}|Legendary Creature - Halfling Druid|0|4|{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.|
Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Legendary Creature - Human Wizard|2|3|Room abilities of dungeons your own trigger an additional time.| Hama Pashar, Ruin Seeker|Adventures in the Forgotten Realms|224|U|{1}{W}{U}|Legendary Creature - Human Wizard|2|3|Room abilities of dungeons you own trigger an additional time.|
Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.| Kalain, Reclusive Painter|Adventures in the Forgotten Realms|225|U|{B}{R}|Legendary Creature - Human Elf Bard|1|2|When Kalain, Reclusive Painter enters the battlefield, create a Treasure token.$Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.|
Minsc, Beloved Ranger|Adventures in the Forgotten Realms|227|M|{R}{G}{W}|Legendary Creature - Human Warrior|3|3|When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.${X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only a sorcery.|
Monk Class|Adventures in the Forgotten Realms|228|R|{W}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$The second spell you cast each turn costs {1} less to cast.${W}{U}: Level 2$When this Class becomes level 2, return up to one target nonalnd permanent to its owner's hand.${1}{W}{U}: Level 3$At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."|
Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.| Orcus, Prince of Undeath|Adventures in the Forgotten Realms|229|R|{X}{2}{B}{R}|Legendary Creature - Demon|5|3|Flying, trample$When Orcus, Prince of Undeath enters the battlefield, choose one —$• Each other creature gets -X/-X until end of turn. You lose X life.$• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.|
Rogue Class|Adventures in the Forgotten Realms|230|R|{U}{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a creature you controls deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.${1}{U}{B}: Level 2$Creatures you control have menace.${2}{U}{B}: Level 3$You may play cards exiled with Rogue Class, and you may spend mana as through it were mana of any color to cast them.|
Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.| Shessra, Death's Whisper|Adventures in the Forgotten Realms|231|U|{2}{B}{G}|Legendary Creature - Human Elf Warlock|1|3|Bewitching Whispers — When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.$Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.|
Sorcerer Class|Adventures in the Forgotten Realms|233|R|{U}{R}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.${U}{R}: Level 2$Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."${3}{U}{R}: Level 3$Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant or sorcery spells you've cast this turn.|
Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legendary Creature - Gnoll|2|2|Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.${2}{R}{G}: Double Targ Nar's power and toughness until end of turn.| Targ Nar, Demon-Fang Gnoll|Adventures in the Forgotten Realms|234|U|{R}{G}|Legendary Creature - Gnoll|2|2|Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.${2}{R}{G}: Double Targ Nar's power and toughness until end of turn.|
Tiamat|Adventures in the Forgotten Realms|235|M|{2}{W}{U}{B}{R}{G}|Legendary Creature - Dragon God|7|7|Flying$When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.| Tiamat|Adventures in the Forgotten Realms|235|M|{2}{W}{U}{B}{R}{G}|Legendary Creature - Dragon God|7|7|Flying$When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.|
Trelasarra Moon Dancer|Adventures in the Forgotten Realms|236|U|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.| Trelasarra Moon Dancer|Adventures in the Forgotten Realms|236|U|{G}{W}|Legendary Creature - Elf Cleric|2|2|Whenever you gain life, put a +1/+1 counter on Trelasarra Moon Dancer and scry 1.|
@ -41469,12 +41499,13 @@ Dungeon Map|Adventures in the Forgotten Realms|242|U|{3}|Artifact|||{T}: Add {C}
Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.| Fifty Feet of Rope|Adventures in the Forgotten Realms|244|U|{1}|Artifact|||Climb Over — {T}: Target Wall can't block this turn.$Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step.$Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery.|
Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.| Mimic|Adventures in the Forgotten Realms|249|C|{2}|Artifact - Treasure|||{T}, Sacrifice Mimic: Add one mana of any color.${2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.|
Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.| Spike Pit Trap|Adventures in the Forgotten Realms|251|C|{1}|Artifact|||Flash${5}, {T}, Sacrifice Spike Pit Trap: Choose target creature, then roll a d20.$1-9 & Spiked Pit Trap deals 5 damage to that creature.$10-20 & Spike Pit Trap deals 5 damage to that creature. Create a Treasure token.|
Treasure Chest|Adventures in the Forgotten Realms|252|R|{3}|Artifact|||{4}, Sacrifice Treasure Chest: Roll a d20.$1 & Trapped! — You lose 3 life.$2-9 & Create five Treasure tokens.$10-19 & You gain 3 life and draw three cards.$20 & Search your library for a card. If it's an artifact card you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.| Treasure Chest|Adventures in the Forgotten Realms|252|R|{3}|Artifact|||{4}, Sacrifice Treasure Chest: Roll a d20.$1 & Trapped! — You lose 3 life.$2-9 & Create five Treasure tokens.$10-19 & You gain 3 life and draw three cards.$20 & Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.|
Cave of the Frost Dragon|Adventures in the Forgotten Realms|253|R||Land|||If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.${T}: Add {W}.${4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.| Cave of the Frost Dragon|Adventures in the Forgotten Realms|253|R||Land|||If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.${T}: Add {W}.${4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.|
Den of the Bugbear|Adventures in the Forgotten Realms|254|R||Land|||If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.${T}: Add {R}.${3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.| Den of the Bugbear|Adventures in the Forgotten Realms|254|R||Land|||If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.${T}: Add {R}.${3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.|
Dungeon Descent|Adventures in the Forgotten Realms|255|R||Land|||Dungeon Descent enters the battlefield tapped.${T}: Add {C}.${4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon.| Dungeon Descent|Adventures in the Forgotten Realms|255|R||Land|||Dungeon Descent enters the battlefield tapped.${T}: Add {C}.${4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon.|
Evolving Wilds|Adventures in the Forgotten Realms|256|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.| Evolving Wilds|Adventures in the Forgotten Realms|256|C||Land|||{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
Hive of the Eye Tyrant|Adventures in the Forgotten Realms|258|R||Land|||If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.${T}: Add {B}.${3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.| Hive of the Eye Tyrant|Adventures in the Forgotten Realms|258|R||Land|||If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.${T}: Add {B}.${3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.|
Treasure Vault|Adventures in the Forgotten Realms|261|R||Artifact Land|||{T}: Add {C}.${X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.|
Plains|Adventures in the Forgotten Realms|262|C||Basic Land - Plains|||({T}: Add {W}.)| Plains|Adventures in the Forgotten Realms|262|C||Basic Land - Plains|||({T}: Add {W}.)|
Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add {U}.)| Island|Adventures in the Forgotten Realms|266|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)| Swamp|Adventures in the Forgotten Realms|270|C||Basic Land - Swamp|||({T}: Add {B}.)|