[FTF] Added bolster ability.

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LevelX2 2014-12-29 14:57:36 +01:00
parent 92df68b6ac
commit b0c2580512

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package mage.abilities.effects.keyword;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.constants.Outcome;
import mage.counters.CounterType;
import mage.filter.Filter;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class BolsterEffect extends OneShotEffect {
private final int amount;
public BolsterEffect(int amount) {
super(Outcome.BoostCreature);
this.amount = amount;
this.staticText = "bolster " + amount + ". <i>(Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put " + amount + " +1/+1 counters on it.)</i>";
}
public BolsterEffect(final BolsterEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public BolsterEffect copy() {
return new BolsterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int leastPower = Integer.MAX_VALUE;
Permanent selectedCreature = null;
for(Permanent permanent: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), controller.getId(), game)) {
if (leastPower > permanent.getPower().getValue()) {
leastPower = permanent.getPower().getValue();
selectedCreature = permanent;
} else if (leastPower == permanent.getPower().getValue()) {
leastPower = permanent.getPower().getValue();
selectedCreature = null;
}
}
if (leastPower != Integer.MAX_VALUE) {
if (selectedCreature == null) {
FilterPermanent filter = new FilterControlledCreaturePermanent("creature you control with power " + leastPower);
filter.add(new PowerPredicate(Filter.ComparisonType.Equal, leastPower));
Target target = new TargetPermanent(1,1, filter, true);
if (controller.chooseTarget(outcome, target, source, game)) {
selectedCreature = game.getPermanent(target.getFirstTarget());
}
}
if (selectedCreature != null) {
Effect effect = new AddCountersTargetEffect(CounterType.P1P1.createInstance(amount));
effect.setTargetPointer(new FixedTarget(selectedCreature.getId()));
return effect.apply(game, source);
}
}
return true;
}
return false;
}
}