Some minor fixes to player class.

This commit is contained in:
LevelX2 2015-10-05 14:40:33 +02:00
parent abca80e951
commit b10c01f517

View file

@ -875,16 +875,15 @@ public abstract class PlayerImpl implements Player, Serializable {
*/
@Override
public boolean putCardsOnTopOfLibrary(Cards cardsToLibrary, Game game, Ability source, boolean anyOrder) {
if (!cardsToLibrary.isEmpty()) {
Cards cards = new CardsImpl(cardsToLibrary); // prevent possible ConcurrentModificationException
cards.addAll(cardsToLibrary);
if (!cards.isEmpty()) {
UUID sourceId = (source == null ? null : source.getSourceId());
if (!anyOrder) {
for (UUID cardId : cards) {
moveObjectToLibrary(cardId, sourceId, game, true, false);
}
} else {
TargetCard target = new TargetCard(Zone.PICK, new FilterCard("card to put on the top of your library (last one chosen will be topmost)"));
TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard("card to put on the top of your library (last one chosen will be topmost)"));
target.setRequired(true);
while (isInGame() && cards.size() > 1) {
this.choose(Outcome.Neutral, cards, target, game);