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[MOM] Implement Scrappy Bruiser
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3 changed files with 59 additions and 2 deletions
52
Mage.Sets/src/mage/cards/s/ScrappyBruiser.java
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52
Mage.Sets/src/mage/cards/s/ScrappyBruiser.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.common.delayed.AtTheEndOfCombatDelayedTriggeredAbility;
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import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.target.common.TargetAttackingCreature;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ScrappyBruiser extends CardImpl {
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public ScrappyBruiser(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
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this.subtype.add(SubType.RACCOON);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat.
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Ability ability = new AttacksTriggeredAbility(new BoostTargetEffect(2, 0));
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ability.addEffect(new GainAbilityTargetEffect(TrampleAbility.getInstance())
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.setText("and gains trample until end of turn"));
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ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new AtTheEndOfCombatDelayedTriggeredAbility(
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new ReturnToHandTargetEffect().setText("Return that creature to its owner's hand at end of combat")
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).setTriggerPhrase(null), true));
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ability.addTarget(new TargetAttackingCreature(0, 1));
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this.addAbility(ability);
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}
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private ScrappyBruiser(final ScrappyBruiser card) {
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super(card);
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}
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@Override
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public ScrappyBruiser copy() {
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return new ScrappyBruiser(this);
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}
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}
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@ -255,6 +255,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Saiba Cryptomancer", 76, Rarity.COMMON, mage.cards.s.SaibaCryptomancer.class));
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cards.add(new SetCardInfo("Scorn-Blade Berserker", 124, Rarity.UNCOMMON, mage.cards.s.ScornBladeBerserker.class));
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cards.add(new SetCardInfo("Scoured Barrens", 272, Rarity.COMMON, mage.cards.s.ScouredBarrens.class));
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cards.add(new SetCardInfo("Scrappy Bruiser", 162, Rarity.UNCOMMON, mage.cards.s.ScrappyBruiser.class));
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cards.add(new SetCardInfo("Scrollshift", 34, Rarity.COMMON, mage.cards.s.Scrollshift.class));
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cards.add(new SetCardInfo("Sculpted Perfection", 253, Rarity.UNCOMMON, mage.cards.s.SculptedPerfection.class));
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cards.add(new SetCardInfo("Seal from Existence", 35, Rarity.UNCOMMON, mage.cards.s.SealFromExistence.class));
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@ -1,4 +1,3 @@
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package mage.abilities;
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import mage.abilities.effects.Effect;
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@ -7,7 +6,6 @@ import mage.constants.Zone;
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import mage.game.Game;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
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@ -59,6 +57,12 @@ public abstract class DelayedTriggeredAbility extends TriggeredAbilityImpl {
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public void init(Game game) {
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}
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@Override
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public DelayedTriggeredAbility setTriggerPhrase(String triggerPhrase) {
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super.setTriggerPhrase(triggerPhrase);
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return this;
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}
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public boolean isInactive(Game game) {
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return false;
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}
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