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* Scion of Vitu-Ghazi - Fixed that conditional trigger was not handled correctly.
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3 changed files with 57 additions and 32 deletions
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@ -25,15 +25,14 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.CastFromHandCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.decorator.ConditionalTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.PopulateEffect;
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import mage.cards.CardImpl;
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@ -46,8 +45,6 @@ import mage.watchers.common.CastFromHandWatcher;
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*
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* @author LevelX2
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*/
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public class ScionOfVituGhazi extends CardImpl {
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public ScionOfVituGhazi(UUID ownerId) {
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@ -58,12 +55,10 @@ public class ScionOfVituGhazi extends CardImpl {
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate.
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Ability ability = new EntersBattlefieldTriggeredAbility(
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new ConditionalOneShotEffect(new CreateTokenEffect(new BirdToken()), new CastFromHandCondition(),
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"if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield,"));
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TriggeredAbility ability = new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new BirdToken()), false);
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ability.addEffect(new PopulateEffect("then"));
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this.addAbility(ability, new CastFromHandWatcher());
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this.addAbility(new ConditionalTriggeredAbility(ability, new CastFromHandCondition(),
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"When {this} enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate."), new CastFromHandWatcher());
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}
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public ScionOfVituGhazi(final ScionOfVituGhazi card) {
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@ -95,4 +95,40 @@ public class EntersTheBattlefieldTriggerTest extends CardTestPlayerBase {
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assertLife(playerB, 17);
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}
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/**
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* Scion of Vitu-Ghazi if it is NOT cast from the hand, it will still allow
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* the Populate effect. It should only allow these when it is cast from
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* hand.
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*
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*/
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@Test
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public void testScionOfVituGhaziConditionNotTrue() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate.
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addCard(Zone.HAND, playerA, "Scion of Vitu-Ghazi", 1); // 4/4 - {3}{W}{W}
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// Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Reanimate", 1); // {B}
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
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// Destroy target nonartifact, nonblack creature. It can't be regenerated.
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addCard(Zone.HAND, playerB, "Terror", 1); // {1}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scion of Vitu-Ghazi");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Scion of Vitu-Ghazi");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Reanimate", "Scion of Vitu-Ghazi");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Terror", 1);
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assertGraveyardCount(playerA, "Reanimate", 1);
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assertPermanentCount(playerA, "Scion of Vitu-Ghazi", 1);
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assertPermanentCount(playerA, "Bird", 2); // only 2 from cast from hand creation and populate. Populate may not trigger from reanimate
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assertLife(playerA, 15);
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assertLife(playerB, 20);
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}
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}
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@ -37,21 +37,15 @@ import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import mage.game.permanent.token.Token;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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*
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* @author LevelX2
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*/
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//
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// 701.27. Populate
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//
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@ -61,8 +55,6 @@ import mage.util.CardUtil;
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// 701.27b If you control no creature tokens when instructed to populate, you
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// won’t put a token onto the battlefield.
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//
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public class PopulateEffect extends OneShotEffect {
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private static final FilterPermanent filter = new FilterPermanent("token for populate");
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@ -94,13 +86,15 @@ public class PopulateEffect extends OneShotEffect {
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player.choose(Outcome.Copy, target, source.getSourceId(), game);
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Permanent tokenToCopy = game.getPermanent(target.getFirstTarget());
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if (tokenToCopy != null) {
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if (!game.isSimulation())
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if (!game.isSimulation()) {
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game.informPlayers("Token selected for populate: " + tokenToCopy.getLogName());
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}
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Effect effect = new PutTokenOntoBattlefieldCopyTargetEffect();
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effect.setTargetPointer(new FixedTarget(target.getFirstTarget()));
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return effect.apply(game, source);
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}
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}
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return true;
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}
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return false;
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}
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