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* Terentatek Cub - fixed that attacks if able effect doesn't work;
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1 changed files with 12 additions and 12 deletions
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@ -1,11 +1,12 @@
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package mage.cards.t;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.OpponentControlsPermanentCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.decorator.ConditionalRequirementEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.combat.AttacksIfAbleSourceEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.cards.CardImpl;
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@ -18,8 +19,9 @@ import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import java.util.UUID;
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/**
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*
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* @author Styxo
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*/
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public final class TerentatekCub extends CardImpl {
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@ -36,17 +38,15 @@ public final class TerentatekCub extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// As long as an opponent controls a Jedi or Sith, {this} gets +1/+1 and attacks each turn if able
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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// As long as an opponent controls a Jedi or Sith, {this} gets +1/+1 and attacks each turn if able
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new BoostSourceEffect(1, 1, Duration.Custom),
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new OpponentControlsPermanentCondition(filter),
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"As long as an opponent controls a Jedi or Sith, {this} gets +1/+1 ")
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));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
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new AttacksIfAbleSourceEffect(Duration.Custom),
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new OpponentControlsPermanentCondition(filter),
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"and attacks each turn if able.")
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));
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"As long as an opponent controls a Jedi or Sith, {this} gets +1/+1"));
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Effect effect = new ConditionalRequirementEffect(new AttacksIfAbleSourceEffect(Duration.Custom), new OpponentControlsPermanentCondition(filter));
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effect.setText("and attacks each turn if able");
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ability.addEffect(effect);
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this.addAbility(ability);
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}
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public TerentatekCub(final TerentatekCub card) {
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