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[DGM] Alive / Well, Armed / Dangerous
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114
Mage.Sets/src/mage/sets/dragonsmaze/AliveWell.java
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114
Mage.Sets/src/mage/sets/dragonsmaze/AliveWell.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.FuseAbility;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.permanent.token.CentaurToken;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class AliveWell extends SplitCard<AliveWell> {
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public AliveWell(UUID ownerId) {
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super(ownerId, 121, "Alive", "Well", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{3}{G}","{W}");
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this.expansionSetCode = "DGM";
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this.color.setGreen(true);
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this.color.setWhite(true);
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// Alive
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// Put a 3/3 green Centaur creature token onto the battlefield.
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getLeftHalfCard().getColor().setGreen(true);
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getLeftHalfCard().getSpellAbility().addEffect(new CreateTokenEffect(new CentaurToken()));
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// Well
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// You gain 2 life for each creature you control.
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getRightHalfCard().getColor().setWhite(true);
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getRightHalfCard().getSpellAbility().addEffect(new WellEffect());
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getRightHalfCard().getSpellAbility().addTarget(new TargetControlledCreaturePermanent(true));
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// Fuse (You may cast one or both halves of this card from your hand.)
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this.addAbility(new FuseAbility(this, this.getManaCost()));
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}
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public AliveWell(final AliveWell card) {
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super(card);
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}
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@Override
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public AliveWell copy() {
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return new AliveWell(this);
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}
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}
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class WellEffect extends OneShotEffect<WellEffect> {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
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public WellEffect() {
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super(Outcome.GainLife);
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staticText = "You gain 2 life for each creature you control";
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}
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public WellEffect(final WellEffect effect) {
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super(effect);
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}
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@Override
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public WellEffect copy() {
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return new WellEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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int life = 2 * game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game);
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if (player != null) {
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player.gainLife(life, game);
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}
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return true;
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}
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}
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86
Mage.Sets/src/mage/sets/dragonsmaze/ArmedDangerous.java
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Mage.Sets/src/mage/sets/dragonsmaze/ArmedDangerous.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.MustBlockSourceEffect;
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import mage.abilities.effects.common.continious.BoostTargetEffect;
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import mage.abilities.effects.common.continious.GainAbilityTargetEffect;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FuseAbility;
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import mage.cards.SplitCard;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LevelX2
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*/
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public class ArmedDangerous extends SplitCard<ArmedDangerous> {
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public ArmedDangerous(UUID ownerId) {
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super(ownerId, 122, "Armed", "Dangerous", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{R}", "{3}{G}");
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this.expansionSetCode = "DGM";
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this.color.setRed(true);
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this.color.setGreen(true);
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// Armed
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// Target creature gets +1/+1 and gains double strike until end of turn.
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getLeftHalfCard().getColor().setRed(true);
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getLeftHalfCard().getSpellAbility().addEffect(new BoostTargetEffect(1,1, Duration.EndOfTurn));
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getLeftHalfCard().getSpellAbility().addEffect(new GainAbilityTargetEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn));
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getLeftHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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// Dangerous
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// All creatures able to block target creature this turn do so.
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getRightHalfCard().getColor().setGreen(true);
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getRightHalfCard().getSpellAbility().addEffect(new GainAbilityTargetEffect(new SimpleStaticAbility(Zone.BATTLEFIELD, new MustBlockSourceEffect()), Duration.EndOfTurn));
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getRightHalfCard().getSpellAbility().addTarget(new TargetCreaturePermanent(true));
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// Fuse (You may cast one or both halves of this card from your hand.)
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this.addAbility(new FuseAbility(this, this.getManaCost()));
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}
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public ArmedDangerous(final ArmedDangerous card) {
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super(card);
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}
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@Override
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public ArmedDangerous copy() {
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return new ArmedDangerous(this);
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}
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}
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