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- Fixed #8839 and added test for it.
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3 changed files with 83 additions and 6 deletions
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@ -15,6 +15,7 @@ import mage.game.events.GameEvent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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import mage.game.stack.StackAbility;
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/**
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* @author TheElk801
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@ -58,16 +59,25 @@ class StrictProctorTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ABILITY_TRIGGERED;
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return event.getType() == GameEvent.EventType.TRIGGERED_ABILITY;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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GameEvent triggeringEvent = (GameEvent) game.getState().getValue(event.getId().toString());
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if (triggeringEvent == null || triggeringEvent.getType() != GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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// retrieve the event that led to the trigger triggering
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// verify that it is a ETB event
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StackAbility stackAbilityOfTriggeredAbility = (StackAbility) game.getObject(event.getTargetId());
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if (stackAbilityOfTriggeredAbility == null
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|| stackAbilityOfTriggeredAbility.getSourceId() == null) {
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return false;
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}
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getEffects().setTargetPointer(new FixedTarget(triggeringEvent.getTargetId(), game));
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GameEvent triggeringEvent = (GameEvent) game.getState().getValue("triggeringEvent" + stackAbilityOfTriggeredAbility.getSourceId());
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if (triggeringEvent == null
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|| triggeringEvent.getType() != GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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return false;
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}
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// set the target to the ability that gets triggered from the enter the battlefield trigger
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getEffects().setTargetPointer(new FixedTarget(event.getTargetId(), game));
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return true;
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}
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@ -78,7 +88,7 @@ class StrictProctorTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return "Whenever a permanent entering the battlefield causes a triggered ability to trigger, " +
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"counter that ability unless its controller pays {2}.";
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return "Whenever a permanent entering the battlefield causes a triggered ability to trigger, "
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+ "counter that ability unless its controller pays {2}.";
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}
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}
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@ -0,0 +1,64 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jeffwadsworth
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*/
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public class StrictProctorTest extends CardTestPlayerBase {
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@Test
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public void testStrictProctorPaid() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// Whenever a permanent entering the battlefield causes a triggered ability to
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// trigger, counter that ability unless its controller pays {2}.
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addCard(Zone.BATTLEFIELD, playerA, "Strict Proctor", 1);
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// Whenever a land enters the battlefield under your control, you gain 3 life.
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addCard(Zone.BATTLEFIELD, playerA, "Primeval Bounty", 1);
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// land to play for trigger
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addCard(Zone.HAND, playerA, "Swamp", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swamp"); // play land
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setChoice(playerA, "Yes"); // pay the {2} mana cost to prevent the countering of the trigger
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 23); // player gains the 3 life
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}
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@Test
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public void testStrictProctorNotPaid() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// Whenever a permanent entering the battlefield causes a triggered ability to
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// trigger, counter that ability unless its controller pays {2}.
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addCard(Zone.BATTLEFIELD, playerA, "Strict Proctor", 1);
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// Whenever a land enters the battlefield under your control, you gain 3 life.
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addCard(Zone.BATTLEFIELD, playerA, "Primeval Bounty", 1);
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// land to play for trigger
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addCard(Zone.HAND, playerA, "Swamp", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swamp"); // play land
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setChoice(playerA, "No"); // do not pay the {2} mana cost to prevent the countering of the trigger
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertLife(playerA, 20); // player does not gain the 3 life
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}
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}
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@ -93,6 +93,9 @@ public class TriggeredAbilities extends ConcurrentHashMap<String, TriggeredAbili
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if (ability.checkTrigger(event, game) && ability.checkTriggeredAlready(game) && ability.checkUsedAlready(game)) {
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NumberOfTriggersEvent numberOfTriggersEvent = new NumberOfTriggersEvent(ability, event);
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// store the event that led to the triggered event (Strict Proctor)
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// numberOfTriggerers event is only checked in replacement effects
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game.getState().setValue("triggeringEvent" + ability.getSourceId(), event);
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if (!game.replaceEvent(numberOfTriggersEvent)) {
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for (int i = 0; i < numberOfTriggersEvent.getAmount(); i++) {
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ability.trigger(game, ability.getControllerId(), event);
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