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Merge pull request #1999 from spjspj/master
spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies …
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b28b773a6d
3 changed files with 3 additions and 1 deletions
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@ -54,7 +54,7 @@ public class KormusBell extends CardImpl {
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// All Swamps are 1/1 black creatures that are still lands.
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ContinuousEffect effect = new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterPermanent("Swamp", "Swamps"), Duration.WhileOnBattlefield);
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effect.getDependencyTypes().add(DependencyType.BecomeSwamp);
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effect.setDependedToType(DependencyType.BecomeSwamp);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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@ -77,6 +77,7 @@ class AddCardSubtypeAllEffect extends ContinuousEffectImpl {
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public AddCardSubtypeAllEffect() {
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super(Duration.WhileOnBattlefield, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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staticText = "";
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addDependencyType(DependencyType.BecomeSwamp);
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}
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public AddCardSubtypeAllEffect(final AddCardSubtypeAllEffect effect) {
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@ -109,6 +109,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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this.startingTurn = effect.startingTurn;
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this.startingControllerId = effect.startingControllerId;
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this.dependencyTypes = effect.dependencyTypes;
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this.dependendToType = effect.dependendToType;
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this.characterDefining = effect.characterDefining;
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}
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