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Finish adding Dreamborn Muse

This commit is contained in:
Brian Hill 2015-06-15 22:09:31 -04:00
parent bb4f145bb6
commit b29bb5ac15
2 changed files with 9 additions and 9 deletions
Mage.Sets/src/mage/sets/legions
Mage/src/mage/abilities/dynamicvalue/common

View file

@ -30,7 +30,7 @@ package mage.sets.legions;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.dynamicvalue.common.CardsInTargetHandCount;
import mage.abilities.dynamicvalue.common.CardsInTargetPlayerHandCount;
import mage.abilities.effects.common.PutLibraryIntoGraveTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
@ -49,9 +49,13 @@ public class DreambornMuse extends CardImpl {
this.subtype.add("Spirit");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
PutLibraryIntoGraveTargetEffect effect = new PutLibraryIntoGraveTargetEffect(new CardsInTargetPlayerHandCount());
effect.setText("that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.");
// At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new PutLibraryIntoGraveTargetEffect(new CardsInTargetHandCount()), TargetController.ANY, false));
this.addAbility(new BeginningOfUpkeepTriggeredAbility(effect, TargetController.ANY, false));
}
public DreambornMuse(final DreambornMuse card) {
@ -63,7 +67,3 @@ public class DreambornMuse extends CardImpl {
return new DreambornMuse(this);
}
}
class DreambornMuseEffect {
}

View file

@ -10,17 +10,17 @@ import mage.players.Player;
*
* @author cbrianhill
*/
public class CardsInTargetHandCount implements DynamicValue {
public class CardsInTargetPlayerHandCount implements DynamicValue {
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Player player = game.getPlayer(sourceAbility.getFirstTarget());
Player player = game.getPlayer(effect.getTargetPointer().getFirst(game, sourceAbility));
return player.getHand().size();
}
@Override
public DynamicValue copy() {
return new CardsInTargetHandCount();
return new CardsInTargetPlayerHandCount();
}
@Override