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* War's Toll - Fixed the implementation of the restriction effect.
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79f5d7a358
commit
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4 changed files with 44 additions and 37 deletions
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@ -2,21 +2,23 @@ package mage.cards.w;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksAllTriggeredAbility;
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import mage.abilities.common.SimpleEvasionAbility;
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import mage.abilities.common.TapForManaAllTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SetTargetPointer;
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import mage.constants.TargetController;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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@ -40,7 +42,7 @@ public final class WarsToll extends CardImpl {
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this.addAbility(new TapForManaAllTriggeredAbility(new WarsTollTapEffect(), filterOpponentLand, SetTargetPointer.PLAYER));
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// If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
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this.addAbility(new AttacksAllTriggeredAbility(new WarsTollEffect(), false, filterOpponentCreature, SetTargetPointer.PERMANENT, true));
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this.addAbility(new SimpleEvasionAbility(new WarsTollAttackRestrictionEffect()));
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}
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@ -82,37 +84,37 @@ class WarsTollTapEffect extends OneShotEffect {
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}
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}
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class WarsTollEffect extends OneShotEffect {
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class WarsTollAttackRestrictionEffect extends RestrictionEffect {
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private static final FilterCreaturePermanent filterOpponentCreatures = new FilterCreaturePermanent();
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public WarsTollEffect() {
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super(Outcome.Neutral);
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staticText = "all creatures that opponent controls attack if able";
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public WarsTollAttackRestrictionEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "If a creature an opponent controls attacks, all creatures that opponent controls attack if able";
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}
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public WarsTollEffect(final WarsTollEffect effect) {
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public WarsTollAttackRestrictionEffect(final WarsTollAttackRestrictionEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player opponent = game.getPlayer(game.getPermanent(getTargetPointer().getFirst(game, source)).getControllerId());
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if (opponent != null) {
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filterOpponentCreatures.add(new ControllerIdPredicate(opponent.getId()));
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game.getBattlefield().getAllActivePermanents(CardType.CREATURE).stream().filter((permanent) -> (filterOpponentCreatures.match(permanent, source.getSourceId(), source.getControllerId(), game))).forEachOrdered((permanent) -> {
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//TODO: allow the player to choose between a planeswalker and player
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if (permanent.canAttack(source.getControllerId(), game)) {
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opponent.declareAttacker(permanent.getId(), source.getControllerId(), game, false);
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}
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});
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return true;
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}
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return false;
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public boolean applies(Permanent permanent, Ability source, Game game) {
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Player controller = game.getPlayer(permanent.getControllerId());
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return controller != null && controller.hasOpponent(source.getControllerId(), game);
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}
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@Override
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public WarsTollEffect copy() {
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return new WarsTollEffect(this);
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public boolean canAttackCheckAfter(int numberOfAttackers, Ability source, Game game, boolean canUseChooseDialogs) {
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int creaturesAbleToAttack = 0;
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for (Permanent creaturePermanent : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURES, game.getActivePlayerId(), game)) {
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if (creaturePermanent.canAttackInPrinciple(null, game)) {
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creaturesAbleToAttack++;
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}
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}
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return numberOfAttackers == 0 || numberOfAttackers == creaturesAbleToAttack;
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}
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@Override
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public WarsTollAttackRestrictionEffect copy() {
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return new WarsTollAttackRestrictionEffect(this);
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}
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}
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@ -1,5 +1,3 @@
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package mage.abilities;
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import mage.constants.AbilityType;
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@ -12,7 +10,11 @@ import mage.constants.Zone;
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public abstract class EvasionAbility extends StaticAbility {
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public EvasionAbility() {
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super(AbilityType.EVASION, Zone.ALL);
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this(Zone.ALL);
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}
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public EvasionAbility(Zone zone) {
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super(AbilityType.EVASION, zone);
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}
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public EvasionAbility(final EvasionAbility ability) {
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@ -1,11 +1,8 @@
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package mage.abilities.common;
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import mage.abilities.EvasionAbility;
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import mage.abilities.effects.Effect;
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import mage.constants.Zone;
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/**
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*
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@ -14,7 +11,11 @@ import mage.abilities.effects.Effect;
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public class SimpleEvasionAbility extends EvasionAbility {
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public SimpleEvasionAbility(Effect effect) {
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super();
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this(effect, Zone.ALL);
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}
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public SimpleEvasionAbility(Effect effect, Zone zone) {
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super(zone);
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if (effect != null) {
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this.addEffect(effect);
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}
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@ -1,5 +1,6 @@
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package mage.abilities.effects;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.constants.Duration;
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import mage.constants.EffectType;
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@ -7,8 +8,6 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -36,16 +35,17 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
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// canUseChooseDialogs -- restrict checks can be called by rules engine and by card info engine,
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// last one uses for info only and can't use dialogs, e.g. canUseChooseDialogs = false
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public boolean canAttack(Game game, boolean canUseChooseDialogs) {
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return true;
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}
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/**
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* @param attacker
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* @param defenderId id of planeswalker or player to attack, can be empty for general checks
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* @param defenderId id of planeswalker or player to attack, can be empty
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* for general checks
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* @param source
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* @param game
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* @param canUseChooseDialogs
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* @return
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*/
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public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game, boolean canUseChooseDialogs) {
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@ -61,6 +61,7 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
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* @param blocker
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* @param source
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* @param game
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* @param canUseChooseDialogs
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* @return
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*/
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game, boolean canUseChooseDialogs) {
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@ -81,6 +82,7 @@ public abstract class RestrictionEffect extends ContinuousEffectImpl {
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* @param attacker
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* @param source
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* @param game
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* @param canUseChooseDialogs
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* @return true = block is ok false = block is not valid (human: back to
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* defining blockers, AI: remove blocker)
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*/
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