Added some tests.

This commit is contained in:
LevelX2 2015-07-12 23:16:02 +02:00
parent b9a884e0c1
commit b2fcb8ea8c
2 changed files with 109 additions and 26 deletions

View file

@ -36,19 +36,16 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*
* @author LevelX2
*/
public class RetraceTest extends CardTestPlayerBase {
/**
* 702.78. Retrace
* 702.78a Retrace appears on some instants and sorceries. It represents a static ability
* that functions while the card is in a player's graveyard. "Retrace" means "You may cast
* this card from your graveyard by discarding a land card as an additional cost to cast it."
* Casting a spell using its retrace ability follows the rules for paying additional costs
* in rules 601.2b and 601.2e-g.
* 702.78. Retrace 702.78a Retrace appears on some instants and sorceries.
* It represents a static ability that functions while the card is in a
* player's graveyard. "Retrace" means "You may cast this card from your
* graveyard by discarding a land card as an additional cost to cast it."
* Casting a spell using its retrace ability follows the rules for paying
* additional costs in rules 601.2b and 601.2e-g.
*/
@Test
public void SimpleRetrace() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
@ -60,16 +57,16 @@ public class RetraceTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA,"Raven's Crime", 1);
assertGraveyardCount(playerA,"Swamp", 1);
assertGraveyardCount(playerB,"Silvercoat Lion", 1);
assertGraveyardCount(playerA, "Raven's Crime", 1);
assertGraveyardCount(playerA, "Swamp", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
}
/**
* Test that it does cost {B}{1} + land discard
*/
@ -86,14 +83,14 @@ public class RetraceTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA,"Raven's Crime", 1);
assertGraveyardCount(playerA,"Swamp", 0); // because not enough mana
assertGraveyardCount(playerB,"Silvercoat Lion", 0); // because not enough mana
assertGraveyardCount(playerA, "Raven's Crime", 1);
assertGraveyardCount(playerA, "Swamp", 0); // because not enough mana
assertGraveyardCount(playerB, "Silvercoat Lion", 0); // because not enough mana
}
/**
@ -112,14 +109,41 @@ public class RetraceTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Raven's Crime", playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA,"Raven's Crime", 1);
assertGraveyardCount(playerA,"Swamp", 1);
assertGraveyardCount(playerB,"Silvercoat Lion", 1);
assertGraveyardCount(playerA, "Raven's Crime", 1);
assertGraveyardCount(playerA, "Swamp", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 1);
}
/**
* I noticed the other day that I was not able to cast Worm Harvest from the
* graveyard. I'm not sure if this is an issue with all cards with the
* "retrace" ability but I figured it should be mentioned!
*/
@Test
public void RetraceCastFromGraveyard() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
// Target player discards a card.
// Retrace
addCard(Zone.GRAVEYARD, playerA, "Worm Harvest");
addCard(Zone.GRAVEYARD, playerA, "Swamp", 2);
addCard(Zone.HAND, playerA, "Mountain", 1);
// Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.
// Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Worm Harvest");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Worm", 3);
assertGraveyardCount(playerA, "Mountain", 1);
}
}

View file

@ -0,0 +1,59 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.filter.Filter;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ChiefOfTheFoundryTest extends CardTestPlayerBase {
/**
* Having two Chief of Foundry's out doesn't make them buff each other.
*/
@Test
public void testBoostOtherFoundry() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 6);
addCard(Zone.HAND, playerA, "Chief of the Foundry");
addCard(Zone.HAND, playerA, "Chief of the Foundry");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chief of the Foundry");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Chief of the Foundry");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Chief of the Foundry", 3, 4, Filter.ComparisonScope.All);
}
}