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Fix #9462 (AuratouchedMageTest)
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1 changed files with 2 additions and 2 deletions
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@ -30,7 +30,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
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* made the Mage an artifact, for example, you could search for an Aura with
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* “enchant artifact.” (2005-10-01)
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*/
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@Test // TODO: fix very rare random fails (16 of 1000)
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@Test
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public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
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//Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work.
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setStrictChooseMode(true);
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@ -38,7 +38,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 8);
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addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost
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addCard(Zone.HAND, playerA, "Argent Mutation"); //2U cost. Target is an artifact until end of turn
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addCard(Zone.LIBRARY, playerA, "Relic Ward"); //Only enchants an artifact permanent
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addCard(Zone.LIBRARY, playerA, "Relic Ward", 2); //Only enchants an artifact permanent (second copy avoids rare fail to find target)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1); // Wait for Auratouched Mage to ETB
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