From b320da88d53b7dbb1c2e5e086346413d2be7db15 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Fri, 1 Mar 2013 13:36:06 +0100 Subject: [PATCH] Ogre Slumlord triggered ability is handled optional now. --- Mage.Sets/src/mage/sets/gatecrash/OgreSlumlord.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/gatecrash/OgreSlumlord.java b/Mage.Sets/src/mage/sets/gatecrash/OgreSlumlord.java index be0452eed5..5927ca1f46 100644 --- a/Mage.Sets/src/mage/sets/gatecrash/OgreSlumlord.java +++ b/Mage.Sets/src/mage/sets/gatecrash/OgreSlumlord.java @@ -76,7 +76,7 @@ public class OgreSlumlord extends CardImpl { this.color.setBlack(true); // Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. - this.addAbility(new DiesCreatureTriggeredAbility(new CreateTokenEffect(new RatToken()), false, filter)); + this.addAbility(new DiesCreatureTriggeredAbility(new CreateTokenEffect(new RatToken()), true, filter)); // Rats you control have deathtouch. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, filter2)));