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Fix some iterators that try to modify themselves (ConcurrentModificationException, #10460)
* Add test to confirm functionality * Reimplement Whirlwind Denial * Fix Awaken the Sleeper
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3 changed files with 107 additions and 31 deletions
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@ -18,6 +18,8 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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/**
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@ -73,12 +75,16 @@ class AwakenTheSleeperEffect extends OneShotEffect {
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|| !player.chooseUse(outcome, "Destroy all equipment attached to " + permanent.getName() + '?', source, game)) {
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return false;
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}
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List<Permanent> toDestroy = new LinkedList<>();
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for (UUID attachmentId : permanent.getAttachments()) {
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Permanent attachment = game.getPermanent(attachmentId);
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if (attachment != null && attachment.hasSubtype(SubType.EQUIPMENT, game)) {
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attachment.destroy(source, game);
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toDestroy.add(attachment);
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}
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}
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for (Permanent equipment : toDestroy) {
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equipment.destroy(source, game);
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}
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return true;
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}
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}
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@ -8,14 +8,16 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.util.ManaUtil;
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import java.util.Objects;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author TheElk801
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* @author xenohedron
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*/
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public final class WhirlwindDenial extends CardImpl {
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@ -55,36 +57,46 @@ class WhirlwindDenialEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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game.getStack()
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.stream()
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.filter(Objects::nonNull)
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.forEachOrdered(stackObject -> {
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if (!game.getOpponents(source.getControllerId()).contains(stackObject.getControllerId())) {
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return;
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}
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Player player = game.getPlayer(stackObject.getControllerId());
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if (player == null) {
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return;
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}
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Cost cost = ManaUtil.createManaCost(4, false);
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if (cost.canPay(source, source, stackObject.getControllerId(), game)
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&& player.chooseUse(outcome, "Pay {4} to prevent "
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+ stackObject.getIdName() + " from being countered?", source, game)
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&& cost.pay(source, game, source, stackObject.getControllerId(), false)) {
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game.informPlayers("The cost was paid by "
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+ player.getLogName()
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+ " to prevent "
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+ stackObject.getIdName()
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+ " from being countered.");
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return;
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}
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game.informPlayers("The cost was not paid by "
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+ player.getLogName()
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+ " to prevent "
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List<StackObject> stackObjectsToCounter = new LinkedList<>();
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Cost cost = ManaUtil.createManaCost(4, false);
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// As Whirlwind Denial resolves, first the opponent whose turn it is
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// (or, if it's your turn, the next opponent in turn order) chooses which spells and/or abilities to pay for,
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// then pays that amount. Then each other opponent in turn order does the same.
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// Then all spells and abilities that weren't paid for are countered at the same time.
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// (2020-01-24)
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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if (playerId.equals(source.getControllerId())) {
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continue; // only opponents have to pay
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}
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Player player = game.getPlayer(playerId);
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for (StackObject stackObject : game.getStack()) {
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if (!playerId.equals(stackObject.getControllerId())) {
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continue; // opponents only choose for their own spells/abilities
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}
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if (player == null) { // shouldn't be null, but if somehow so, they can't pay, so counter it
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stackObjectsToCounter.add(stackObject);
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continue;
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}
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if (cost.canPay(source, source, playerId, game)
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&& player.chooseUse(outcome, "Pay {4} to prevent "
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+ stackObject.getIdName() + " from being countered?", source, game)
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&& cost.pay(source, game, source, stackObject.getControllerId(), false)) {
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game.informPlayers(player.getLogName()
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+ " pays the cost to prevent "
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+ stackObject.getIdName()
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+ " from being countered.");
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game.getStack().counter(stackObject.getId(), source, game);
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});
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} else {
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game.informPlayers(stackObject.getIdName()
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+ " will be countered as "
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+ player.getLogName()
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+ " does not pay the cost.");
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stackObjectsToCounter.add(stackObject); // will be countered all at the end
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}
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}
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}
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for (StackObject toCounter : stackObjectsToCounter) {
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game.getStack().counter(toCounter.getId(), source, game);
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}
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return true;
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}
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}
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@ -0,0 +1,58 @@
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package org.mage.test.cards.single.thb;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author xenohedron
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*/
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public class WhirlwindDenialTest extends CardTestPlayerBase {
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private static final String denial = "Whirlwind Denial";
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private static final String guttersnipe = "Guttersnipe"; // trigger deals 2 damage on cast
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private static final String tithe = "Blood Tithe"; // deals 3 damage, gain 3 life
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private void baseWhirlwindTest(boolean payTrigger, boolean paySpell) {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 3+4+4);
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addCard(Zone.BATTLEFIELD, playerA, guttersnipe);
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addCard(Zone.HAND, playerA, tithe); // Player A tries to cast Blood Tithe for 3 damage + 2 damage
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addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
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addCard(Zone.HAND, playerB, denial); // Player B denies it
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, tithe);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, denial);
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setChoice(playerA, payTrigger);
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setChoice(playerA, paySpell);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerB, 20 - (payTrigger ? 2 : 0) - (paySpell ? 3 : 0));
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}
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@Test
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public void testWhirlwindPayAllCosts() {
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baseWhirlwindTest(true, true);
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}
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@Test
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public void testWhirlwindPayTrigger() {
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baseWhirlwindTest(true, false);
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}
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@Test
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public void testWhirlwindPaySpell() {
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baseWhirlwindTest(false, true);
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}
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@Test
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public void testWhirlwindPayNone() {
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baseWhirlwindTest(false, false);
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}
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}
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