diff --git a/Mage.Sets/src/mage/sets/fatereforged/MobRule.java b/Mage.Sets/src/mage/sets/fatereforged/MobRule.java new file mode 100644 index 0000000000..ef2281dfbd --- /dev/null +++ b/Mage.Sets/src/mage/sets/fatereforged/MobRule.java @@ -0,0 +1,163 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.fatereforged; + +import java.util.List; +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.Mode; +import mage.abilities.effects.ContinuousEffect; +import mage.abilities.effects.ContinuousEffectImpl; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.continious.GainAbilityTargetEffect; +import mage.abilities.keyword.HasteAbility; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.Layer; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.constants.SubLayer; +import mage.filter.Filter.ComparisonType; +import mage.filter.common.FilterCreaturePermanent; +import mage.filter.predicate.mageobject.PowerPredicate; +import mage.game.Game; +import mage.game.permanent.Permanent; +import mage.target.targetpointer.FixedTarget; + +/** + * + * @author jeffwadsworth + */ +public class MobRule extends CardImpl { + + public MobRule(UUID ownerId) { + super(ownerId, 109, "Mob Rule", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{4}{R}{R}"); + this.expansionSetCode = "FRF"; + + // Choose one + // Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. + this.getSpellAbility().addEffect(new MobRuleEffect(ComparisonType.GreaterThan, 3)); + + // Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. + Mode mode = new Mode(); + mode.getEffects().add(new MobRuleEffect(ComparisonType.LessThan, 4)); + this.getSpellAbility().addMode(mode); + } + + public MobRule(final MobRule card) { + super(card); + } + + @Override + public MobRule copy() { + return new MobRule(this); + } +} + +class MobRuleEffect extends OneShotEffect { + + ComparisonType type = null; + int power = 0; + + public MobRuleEffect(ComparisonType type, int power) { + super(Outcome.GainControl); + this.type = type; + this.power = power; + if (type == ComparisonType.GreaterThan) { + this.staticText = "Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn"; + } else { + this.staticText = "Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn"; + } + } + + public MobRuleEffect(final MobRuleEffect effect) { + super(effect); + this.type = effect.type; + this.power = effect.power; + } + + @Override + public MobRuleEffect copy() { + return new MobRuleEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + boolean applied = false; + FilterCreaturePermanent filter = new FilterCreaturePermanent(); + filter.add(new PowerPredicate(type, power)); + List creatures = game.getBattlefield().getAllActivePermanents(filter, game); + for (Permanent creature : creatures) { + ContinuousEffect effect = new MobRuleControlAllEffect(source.getControllerId()); + effect.setTargetPointer(new FixedTarget(creature.getId())); + game.addEffect(effect, source); + applied = true; + } + for (Permanent creature : creatures) { + creature.untap(game); + applied = true; + } + for (Permanent creature : creatures) { + ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn); + effect.setTargetPointer(new FixedTarget(creature.getId())); + game.addEffect(effect, source); + applied = true; + } + return applied; + } +} + +class MobRuleControlAllEffect extends ContinuousEffectImpl { + + private final UUID controllerId; + + public MobRuleControlAllEffect(UUID controllerId) { + super(Duration.EndOfTurn, Layer.ControlChangingEffects_2, SubLayer.NA, Outcome.GainControl); + this.controllerId = controllerId; + } + + public MobRuleControlAllEffect(final MobRuleControlAllEffect effect) { + super(effect); + this.controllerId = effect.controllerId; + } + + @Override + public MobRuleControlAllEffect copy() { + return new MobRuleControlAllEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Permanent creature = game.getPermanent(targetPointer.getFirst(game, source)); + if (creature != null && controllerId != null) { + return creature.changeControllerId(controllerId, game); + } + return false; + } +}