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* AI added little passivity penalty for passing turn to get AI more active.
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@ -564,6 +564,9 @@ public class ComputerPlayer6 extends ComputerPlayer implements Player {
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}
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if (currentPlayer.getId().equals(playerId)) {
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if (action instanceof PassAbility) {
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val = val -15; // passivity penalty
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}
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if (val > alpha) {
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alpha = val;
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bestNode = newNode;
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