BubblingMuck (Urza's destiny) - Modeled very closely on High Tide

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spjspj 2016-02-18 12:53:33 +11:00
parent 98908c2dc9
commit b435d337f8

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/*
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package mage.sets.urzasdestiny;
import java.util.UUID;
import mage.Mana;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AddManaToManaPoolTargetControllerEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.mana.DelayedTriggeredManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.ColoredManaSymbol;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author spjspj
*/
public class BubblingMuck extends CardImpl {
public BubblingMuck(UUID ownerId) {
super(ownerId, 54, "Bubbling Muck", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{B}");
this.expansionSetCode = "UDS";
// Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool.
this.getSpellAbility().addEffect(new CreateDelayedTriggeredAbilityEffect(new BubblingMuckTriggeredAbility()));
}
public BubblingMuck(final BubblingMuck card) {
super(card);
}
@Override
public BubblingMuck copy() {
return new BubblingMuck(this);
}
}
class BubblingMuckTriggeredAbility extends DelayedTriggeredManaAbility {
private static final FilterLandPermanent filter = new FilterLandPermanent("Swamp");
static {
filter.add(new SubtypePredicate("Swamp"));
}
public BubblingMuckTriggeredAbility() {
super(new AddManaToManaPoolTargetControllerEffect(new Mana(ColoredManaSymbol.B), "his or her"), Duration.EndOfTurn, false);
this.usesStack = false;
}
public BubblingMuckTriggeredAbility(BubblingMuckTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.TAPPED_FOR_MANA;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent land = game.getPermanent(event.getTargetId());
if (land != null && filter.match(land, game)) {
for (Effect effect : this.getEffects()) {
effect.setTargetPointer(new FixedTarget(land.getControllerId()));
}
return true;
}
return false;
}
@Override
public BubblingMuckTriggeredAbility copy() {
return new BubblingMuckTriggeredAbility(this);
}
@Override
public String getRule() {
return "Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool";
}
}