Added SetPowerSourceEffect. Some changes to SetPTSourceEffect calsses.

This commit is contained in:
LevelX2 2014-05-21 08:35:19 +02:00
parent 2c5fbe20c0
commit b4903488b6
3 changed files with 98 additions and 55 deletions

View file

@ -0,0 +1,77 @@
/*
* Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continious;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
/**
*
* @author LevelX2
*/
public class SetPowerSourceEffect extends ContinuousEffectImpl<SetPowerSourceEffect> {
private final DynamicValue amount;
public SetPowerSourceEffect(DynamicValue amount, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.amount = amount;
staticText = "{this}'s power is equal to the number of " + amount.getMessage();
}
public SetPowerSourceEffect(final SetPowerSourceEffect effect) {
super(effect);
this.amount = effect.amount;
}
@Override
public SetPowerSourceEffect copy() {
return new SetPowerSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject mageObject = game.getObject(source.getSourceId());
if (mageObject != null) {
int value = amount.calculate(game, source);
mageObject.getPower().setValue(value);
return true;
}
return false;
}
}

View file

@ -28,16 +28,15 @@
package mage.abilities.effects.common.continious; package mage.abilities.effects.common.continious;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer; import mage.constants.Layer;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.SubLayer; import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent;
/** /**
* *
@ -76,42 +75,23 @@ public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl<SetPower
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Card targetCard = game.getCard(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards MageObject mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
Permanent targetPermanent = game.getPermanent(source.getSourceId()); if (mageObject == null) {
if (targetCard == null && targetPermanent == null) {
return false; return false;
} }
if (amount != null) { if (amount != null) {
int value = amount.calculate(game, source); int value = amount.calculate(game, source);
if (targetPermanent != null) { mageObject.getPower().setValue(value);
targetPermanent.getPower().setValue(value); mageObject.getToughness().setValue(value);
targetPermanent.getToughness().setValue(value);
} else if (targetCard != null) {
targetCard.getPower().setValue(value);
targetCard.getToughness().setValue(value);
}
return true; return true;
} } else {
else {
if (power != Integer.MIN_VALUE) { if (power != Integer.MIN_VALUE) {
if (targetCard != null) { mageObject.getPower().setValue(power);
targetCard.getPower().setValue(power);
}
if (targetPermanent != null) {
targetPermanent.getPower().setValue(power);
}
} }
if (toughness != Integer.MIN_VALUE) { if (toughness != Integer.MIN_VALUE) {
if (targetCard != null) { mageObject.getToughness().setValue(toughness);
targetCard.getToughness().setValue(toughness);
}
if (targetPermanent != null) {
targetPermanent.getToughness().setValue(toughness);
}
} }
} }
return true; return true;
} }
} }

View file

@ -28,24 +28,22 @@
package mage.abilities.effects.common.continious; package mage.abilities.effects.common.continious;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Layer; import mage.constants.Layer;
import mage.constants.Outcome; import mage.constants.Outcome;
import mage.constants.SubLayer; import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent;
/** /**
* @author Backfir3, noxx * @author Backfir3, noxx
*/ */
public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessSourceEffect> { public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessSourceEffect> {
private DynamicValue amount; private final DynamicValue amount;
private int toughness;
public SetToughnessSourceEffect(DynamicValue amount, Duration duration) { public SetToughnessSourceEffect(DynamicValue amount, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature); super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
@ -53,16 +51,9 @@ public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessS
staticText = "{this}'s toughness is equal to the number of " + amount.getMessage(); staticText = "{this}'s toughness is equal to the number of " + amount.getMessage();
} }
public SetToughnessSourceEffect(int power, int toughness, Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
this.toughness = toughness;
staticText = "{this}'s toughness is " + toughness;
}
public SetToughnessSourceEffect(final SetToughnessSourceEffect effect) { public SetToughnessSourceEffect(final SetToughnessSourceEffect effect) {
super(effect); super(effect);
this.amount = effect.amount; this.amount = effect.amount;
this.toughness = effect.toughness;
} }
@Override @Override
@ -72,16 +63,11 @@ public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessS
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Permanent target = game.getPermanent(source.getSourceId()); MageObject mageObject = game.getObject(source.getSourceId());
if (target != null) { if (mageObject != null) {
if (amount != null) { int value = amount.calculate(game, source);
int value = amount.calculate(game, source); mageObject.getToughness().setValue(value);
target.getToughness().setValue(value); return true;
return true;
} else {
if (toughness != Integer.MIN_VALUE)
target.getToughness().setValue(toughness);
}
} }
return false; return false;
} }