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Added SetPowerSourceEffect. Some changes to SetPTSourceEffect calsses.
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3 changed files with 98 additions and 55 deletions
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/*
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* Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continious;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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/**
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*
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* @author LevelX2
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*/
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public class SetPowerSourceEffect extends ContinuousEffectImpl<SetPowerSourceEffect> {
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private final DynamicValue amount;
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public SetPowerSourceEffect(DynamicValue amount, Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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this.amount = amount;
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staticText = "{this}'s power is equal to the number of " + amount.getMessage();
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}
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public SetPowerSourceEffect(final SetPowerSourceEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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public SetPowerSourceEffect copy() {
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return new SetPowerSourceEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject mageObject = game.getObject(source.getSourceId());
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if (mageObject != null) {
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int value = amount.calculate(game, source);
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mageObject.getPower().setValue(value);
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return true;
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}
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return false;
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}
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}
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@ -28,16 +28,15 @@
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package mage.abilities.effects.common.continious;
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package mage.abilities.effects.common.continious;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.Card;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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/**
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*
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*
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@ -76,42 +75,23 @@ public class SetPowerToughnessSourceEffect extends ContinuousEffectImpl<SetPower
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Card targetCard = game.getCard(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
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MageObject mageObject = game.getObject(source.getSourceId()); // there are character definig abilities (e.g. P/T Nightmare) that have to work also for P/T of cards
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Permanent targetPermanent = game.getPermanent(source.getSourceId());
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if (mageObject == null) {
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if (targetCard == null && targetPermanent == null) {
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return false;
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return false;
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}
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}
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if (amount != null) {
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if (amount != null) {
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int value = amount.calculate(game, source);
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int value = amount.calculate(game, source);
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if (targetPermanent != null) {
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mageObject.getPower().setValue(value);
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targetPermanent.getPower().setValue(value);
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mageObject.getToughness().setValue(value);
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targetPermanent.getToughness().setValue(value);
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} else if (targetCard != null) {
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targetCard.getPower().setValue(value);
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targetCard.getToughness().setValue(value);
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}
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return true;
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return true;
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}
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} else {
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else {
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if (power != Integer.MIN_VALUE) {
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if (power != Integer.MIN_VALUE) {
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if (targetCard != null) {
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mageObject.getPower().setValue(power);
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targetCard.getPower().setValue(power);
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}
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if (targetPermanent != null) {
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targetPermanent.getPower().setValue(power);
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}
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}
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}
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if (toughness != Integer.MIN_VALUE) {
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if (toughness != Integer.MIN_VALUE) {
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if (targetCard != null) {
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mageObject.getToughness().setValue(toughness);
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targetCard.getToughness().setValue(toughness);
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}
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if (targetPermanent != null) {
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targetPermanent.getToughness().setValue(toughness);
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}
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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}
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}
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@ -28,24 +28,22 @@
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package mage.abilities.effects.common.continious;
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package mage.abilities.effects.common.continious;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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/**
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* @author Backfir3, noxx
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* @author Backfir3, noxx
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*/
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*/
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public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessSourceEffect> {
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public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessSourceEffect> {
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private DynamicValue amount;
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private final DynamicValue amount;
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private int toughness;
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public SetToughnessSourceEffect(DynamicValue amount, Duration duration) {
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public SetToughnessSourceEffect(DynamicValue amount, Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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@ -53,16 +51,9 @@ public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessS
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staticText = "{this}'s toughness is equal to the number of " + amount.getMessage();
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staticText = "{this}'s toughness is equal to the number of " + amount.getMessage();
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}
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}
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public SetToughnessSourceEffect(int power, int toughness, Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.SetPT_7b, Outcome.BoostCreature);
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this.toughness = toughness;
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staticText = "{this}'s toughness is " + toughness;
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}
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public SetToughnessSourceEffect(final SetToughnessSourceEffect effect) {
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public SetToughnessSourceEffect(final SetToughnessSourceEffect effect) {
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super(effect);
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super(effect);
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this.amount = effect.amount;
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this.amount = effect.amount;
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this.toughness = effect.toughness;
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}
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}
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@Override
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@Override
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@ -72,16 +63,11 @@ public class SetToughnessSourceEffect extends ContinuousEffectImpl<SetToughnessS
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Permanent target = game.getPermanent(source.getSourceId());
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MageObject mageObject = game.getObject(source.getSourceId());
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if (target != null) {
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if (mageObject != null) {
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if (amount != null) {
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int value = amount.calculate(game, source);
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int value = amount.calculate(game, source);
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mageObject.getToughness().setValue(value);
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target.getToughness().setValue(value);
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return true;
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return true;
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} else {
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if (toughness != Integer.MIN_VALUE)
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target.getToughness().setValue(toughness);
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}
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}
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}
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return false;
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return false;
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}
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}
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