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- Fix for Vivien, Arkbow Ranger
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1 changed files with 18 additions and 2 deletions
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@ -18,10 +18,13 @@ import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.filter.StaticFilters;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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import mage.target.common.TargetCreatureOrPlaneswalker;
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import mage.target.common.TargetCreaturePermanentAmount;
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import java.util.UUID;
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import java.util.UUID;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetadjustment.TargetAdjuster;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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@ -37,13 +40,13 @@ public final class VivienArkbowRanger extends CardImpl {
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// +1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
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// +1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.
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Ability ability = new LoyaltyAbility(new DistributeCountersEffect(
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Ability ability = new LoyaltyAbility(new DistributeCountersEffect(
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CounterType.P1P1, 2, false, "up to two target creatures"
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CounterType.P1P1, 2, false, "up to two target creatures"), 1);
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), 1);
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ability.addEffect(new GainAbilityTargetEffect(
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ability.addEffect(new GainAbilityTargetEffect(
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TrampleAbility.getInstance(), Duration.EndOfTurn,
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TrampleAbility.getInstance(), Duration.EndOfTurn,
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"They gain trample until end of turn"
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"They gain trample until end of turn"
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));
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));
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ability.addTarget(new TargetCreaturePermanent(0, 2, new FilterCreaturePermanent(), false));
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ability.addTarget(new TargetCreaturePermanent(0, 2, new FilterCreaturePermanent(), false));
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ability.setTargetAdjuster(VivienArkbowRangerAdjuster.instance);
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this.addAbility(ability);
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this.addAbility(ability);
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// −3: Target creature you control deals damage equal to its power to target creature or planeswalker.
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// −3: Target creature you control deals damage equal to its power to target creature or planeswalker.
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@ -67,4 +70,17 @@ public final class VivienArkbowRanger extends CardImpl {
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public VivienArkbowRanger copy() {
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public VivienArkbowRanger copy() {
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return new VivienArkbowRanger(this);
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return new VivienArkbowRanger(this);
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}
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}
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enum VivienArkbowRangerAdjuster implements TargetAdjuster {
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instance;
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@Override
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public void adjustTargets(Ability ability, Game game) {
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// if targets are available, switch over to a working target method
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if (game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), game).size() > 0) {
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ability.getTargets().clear();
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ability.addTarget(new TargetCreaturePermanentAmount(2));
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}
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}
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}
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}
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}
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